Search found 1392 matches
- Wed Feb 20, 2008 11:01 pm
- Forum: Mess Hall
- Topic: Reports: Algeria wants to return jets
- Replies: 12
- Views: 5854
- Tue Feb 12, 2008 8:06 pm
- Forum: Officer's Lounge
- Topic: Ze'U'Lok Bronze
- Replies: 3
- Views: 2351
- Mon Feb 11, 2008 9:11 pm
- Forum: Mess Hall
- Topic: Something to See for Inspiration
- Replies: 30
- Views: 14333
- Mon Feb 11, 2008 9:07 pm
- Forum: Officer's Lounge
- Topic: Diplomatic States & Encounters
- Replies: 4
- Views: 2644
Though I don't think it is in the rules anywhere, the rule of thumb I usually use for forces that are at Normal Relations is very much like you already outlined. If Player A enters Player B's colonized (controlled) star system, then Player A cannot generate a scenario, but Player B can. In other wor...
- Thu Jan 10, 2008 9:20 pm
- Forum: Officer's Lounge
- Topic: Extermination of Robots
- Replies: 6
- Views: 3378
The only thing I could think of was Futurama, and it is more of an integrated population under 1 government. The robots in Futurama tend to trend towards Anarchy (or is that just Bender?) :) I could see eliminating the government limitation on Robotic, and then Robotic empires could either select C...
- Thu Jan 10, 2008 9:18 pm
- Forum: Officer's Lounge
- Topic: CSCR 2
- Replies: 16
- Views: 7880
That is good. However when it becomes combined with the idea that formation bonus applies to regular damage, it becomes BAD. The damage reduction works well when used in conjunction with (IIRC) Mike Riddle's idea of tying innate formation bonuses to the number of ships in a squadron, and the number...
- Wed Jan 09, 2008 7:06 pm
- Forum: Officer's Lounge
- Topic: Extermination of Robots
- Replies: 6
- Views: 3378
Good catch! That is something that I didn't plan for. I would say in your circumstance that the player shouldn't be able to do it, and the rule quote that you found serves as ample justification for that position. Exterminating your own Census is both cruel and unusual. His own justification is an i...
- Wed Jan 09, 2008 7:00 pm
- Forum: Officer's Lounge
- Topic: CSCR 2
- Replies: 16
- Views: 7880
- Wed Jan 09, 2008 6:58 pm
- Forum: Officer's Lounge
- Topic: Star Charts Cover Art
- Replies: 8
- Views: 4189
I got distracted around the holidays, but I am working on finishing the book up (finally). I originally had the draft setup in Microsoft Word, but started running into stability issues with the document (too much artwork makes Word go wonky), so I have spent the last two evenings porting it into InD...
- Wed Jan 09, 2008 6:55 pm
- Forum: Officer's Lounge
- Topic: CSCR 2
- Replies: 16
- Views: 7880
It is still a work on progress. At our meeting last weekend we set up a plan to get at least some draft candidates ready by the end of the year. The intent with the CSCR 2.0 is to try to correct some underlying problems in the CSCR system, including increasing the usefulness of formation bonuses and...
- Tue Jan 08, 2008 1:46 am
- Forum: Officer's Lounge
- Topic: Matter Weapons
- Replies: 6
- Views: 2953
For my own force lists, I have settled on giving ships the Kinetic/Energy/Ballistic designations for ships that have a preponderance of one type of weapon or another. Units with these traits then can purchase and use weapon packages/enhancements that correspond to their weapon traits. This adds anot...
- Sun Dec 16, 2007 1:47 am
- Forum: Officer's Lounge
- Topic: Questions about Diplomacy
- Replies: 4
- Views: 3405
I've always played that both players can use Intel to affect diplomatic actions. Your first example is a good one of how that would work. For most of my games I have also separated Intel into three pools: Military, Defensive and Diplomatic. The Intel points in the Diplomatic Intel Pool are thus the ...