Search found 184 matches

by OneMadOgre
Thu Jan 19, 2017 10:54 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

oh, I like that. Then I don't roll planets on every star, just the first one.

But if I want to setup the rolls for close/far neighbors, I could set up a far neighbor to have it's own planets.
by OneMadOgre
Thu Jan 19, 2017 4:07 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Discovered today that chrome will cache angular template html files that I really wish it wouldn't. That and I don't get as much done when Internet is out and I'm left to only my own smarts. Current status of a star system detail page. Ships are static and not pulling from APIs, Shipyards and Depots...
by OneMadOgre
Wed Jan 18, 2017 4:12 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Little more progress this evening.
* Stars now randomly name from a list of 350 or so stars. Thank you Wikipedia.
* App now correctly transitions between star map and individual system.
* Foundation laid down for settlements.
by OneMadOgre
Tue Jan 17, 2017 4:03 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Nothing really to show tonight, just a frustrating night with Angular. Got back to basically where I was, but now it's more of a single page app. Going to need to figure out how to tag <SVG> elements with ng-repeat for anchor tags. Experiments to date have been unsuccessful.
by OneMadOgre
Mon Jan 16, 2017 1:29 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Retooled the system detail screen so that it has the planets from the galactic companion document.

Rethinking the ships.

Thinking clicking into a planet activates the middle panel.

Feedback most welcome
by OneMadOgre
Mon Jan 16, 2017 12:06 am
Forum: VBAM Galaxies
Topic: Star/Planet Creation
Replies: 2
Views: 2979

Re: Star/Planet Creation

Bumping this, because it's germane to the other thread where we're talking about system generation. I am doing it in C# instead of Python, but the problem is the same. As I understand the sequence. Roll for number of stars in the system. Roll for star in system, determine system importance. Roll for...
by OneMadOgre
Sun Jan 15, 2017 11:42 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Biggest problem I've had so far with system generation is that system importance is decided at the Star level, not the star system level. Since systems can have multiple stars, it gets a little loose. Got the Angular UI now correctly talking to the API. Big step for me, since that's the first time I...
by OneMadOgre
Sun Jan 15, 2017 7:32 pm
Forum: VBAM Galaxies
Topic: Fall of Night
Replies: 16
Views: 8365

Re: Fall of Night

You just made me realize that I'm going to paint empires that are neither ally nor active combatants yellow.

Need stats on the systems. :)
by OneMadOgre
Sun Jan 15, 2017 7:26 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

If you spend anytime on the forums, look at discourse. http://www.discourse.org/ I swapped over to this for my site and I can't tell you how much more I like it. https://sih.onemadogre.com/ I was just debating with myself if I wanted to use the borders to show control, limit of the circle (which is ...
by OneMadOgre
Sun Jan 15, 2017 6:54 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

I like the ideas. Not sure I like how I implemented them, but I'm a big fan of little increments in code with lots of feedback. Left this one as just an attachment. I've noticed, you have to right click and view the other images on a new tab to see them at full size. Edit: Looks like it still puts i...
by OneMadOgre
Sun Jan 15, 2017 2:50 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

I love these ideas. Overlays are a great idea. Keeps you from having to click in and out of each system. I'll work that out today.

Although, I worked for LEGO as a model builder once in my career, so I can't do PlaySkol. :)

Me then and now.
22yearsapart.png
22yearsapart.png (1.93 MiB) Viewed 5643 times
by OneMadOgre
Sun Jan 15, 2017 2:33 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Fall of Night - Year 3, Turn 6 http://forums.vbamgames.com/viewtopic.php?f=38&t=1827#p10557 Represented the pirates at Barnard with red. Also the supply lines they've disrupted as red. Trying a quick SVG blob for a space station and a time ship icon for a fleet. Kind of want to get this a little...
by OneMadOgre
Sun Jan 15, 2017 1:35 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Love the feedback. Need to play with it more. I'm not in love with what I did, but I'm lousy at this, so that's my excuse. Feedback most welcome. Put a border around a system if there are ships in it. Need to work that out a little more. Circle beneath a world is a sum of CAP+RAW+PROD+POP. Something...
by OneMadOgre
Sat Jan 14, 2017 7:59 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Holy Hannah. Had to check, $141 Million.

I feel better about my little project.
by OneMadOgre
Sat Jan 14, 2017 7:54 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18709

Re: Scripts and Computer Play Aids?

Man, I think they are $100 million now. It's a very, very pretty game. But I like strategic simulations as well. My Vanguard can wait. Used your Fall of Night play through to give me some ideas what screens might look like. To be honest, I'm a horrible UI designer. So I'm mostly just trying to get t...