Search found 1392 matches
- Sat Jan 14, 2017 4:35 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
I took out the raiders at Centauri using my carrier group that was in Rigel. The ships were out of supply and hurting, which made their escorts weaker than expected and easier to kill. The EA ended up confronting the pirates in deep space and their Aggressive (4 Intensity) commitment let them encirc...
- Sat Jan 14, 2017 3:58 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
The raider war continues! I realized as I was doing my turn that increasing the raiding chances meant that Centauri really had a 5% raiding chance now. So of course I rolled a 1%! ARGH! The raiders have moved 3 Laertes corvettes and 9 Delta-V flights into the system. Because of course they did. The ...
- Sat Jan 14, 2017 3:18 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
I think a lot of this would be great additions for the Companion, but not what I'd like to see in core Galaxies. They feel like a step back from the "boardgame-like experience" that Galaxies aimed for, and has been largely successful at achieving. A lot of this ends up being playing aroun...
- Sat Jan 14, 2017 3:14 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
As I work through all of this, I am rolling with a situation where the fleet that is near Wolf just run into a group of pirates. They were scouting and noticed they hadn't seen any supply ships for awhile and came back to investigate. The Earth Alliance fleet is comprised of the following: 3 x Oracl...
- Sat Jan 14, 2017 2:43 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
I have run into one hiccup with my exploration model. By moving INTO the system it becomes unclear as to which system you necessarily came from. For that reason, I think I will have to amend it that exploration keeps you in the middle of the jump lane while you're exploring. I could also see some co...
- Fri Jan 13, 2017 5:50 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
Playing with the tech a bit more, I think I can see having multiple units per tech level unlock, like maybe 2 per field in most cases. That lets you unlock a new mainline warship plus some sort of a support ship. I'm not sure if that's really necessary for most empires, though, and I think for the V...
- Fri Jan 13, 2017 5:23 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Re: Fall of Night
When it comes to combat, I am adapting some of Jay's unpublished material to come up with something in between Galaxies and classic VBAM combat. This system hinges on two elements: detection and intensity. You end up rolling detection rolls against each opponent in an encounter to see the degree of ...
- Fri Jan 13, 2017 4:44 am
- Forum: VBAM Galaxies
- Topic: Fall of Night
- Replies: 16
- Views: 8373
Fall of Night
I am playing around with a few new approaches to the rules based on some ideas that I've been bouncing off of Jay the last week. I'm attaching a PDF of the GoogleDoc that I was using to playtest the changes. Here's an overview of some of the things I'm trying out: Tech Advancement Tech advancement a...
- Fri Jan 13, 2017 12:14 am
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 41544
Re: Tech, Special Abilities, and Unit Design
After having another two months to hash out options, here is something that I am going to be testing: As with Starmada Edition, the VBAM tech gets broken down into research categories along military lines: Escorts, Cruisers, Capital Ships, Flights, Bases, and Troops. Your empire has a tech level in ...
- Thu Jan 12, 2017 4:57 pm
- Forum: VBAM Galaxies
- Topic: VBAM Galaxies
- Replies: 41
- Views: 19942
Re: VBAM Galaxies
As an update, Jay and I are having a mini-conclave to reconcile the concepts from Galaxies with some of the other projects that he's been working on over the years. It's kind of a boiling pot approach, going back to 1E and throwing in bits of 2E, Galaxies, etc. and seeing what happens. I think I'm t...
- Thu Jan 12, 2017 4:52 pm
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18731
Re: Scripts and Computer Play Aids?
Well, $35+ million has to buy you something, right?
Definitely a pretty interface.
Definitely a pretty interface.
- Thu Dec 22, 2016 4:30 pm
- Forum: War Room
- Topic: Galaxies: Federation Border
- Replies: 7
- Views: 6121
Re: Galaxies: Federation Border
I like where you have the two "player" empires there bordering each other from the start but with a well-defined frontier area that is still open for them to explore, colonize, and fight over during the game. I look forward to seeing how this turns out!
- Fri Dec 09, 2016 6:29 pm
- Forum: VBAM Galaxies
- Topic: Flights
- Replies: 2
- Views: 2983
Flights
As I continue working on the rules in the background, one thing that I've started contemplating is whether or not we want to slot flights into the rules in a slightly different way. Up to this point, I've been maintaining the split of increased construction costs for flights from light to superheavy...
- Fri Dec 09, 2016 3:09 pm
- Forum: VBAM Galaxies
- Topic: Ground Units
- Replies: 37
- Views: 16342
Re: Ground Units
In another expansion of the thought experiment, we now see 3 x Clone Troopers (ATR 4, INF 3, ARM 2, AIR 1, CR 2) and 2 x AT-AE (ATR 4, INF 3, ARM 3, AIR 2, CR 3, Artillery 1) fighting a Separatist droid army on Duros. The Separatists have 6 x Battle Droids (ATR 6, INF 2, ARM 1, AIR 1, CR 2, Compact,...
- Fri Dec 09, 2016 3:33 am
- Forum: VBAM Galaxies
- Topic: Space Combat - The Elephant in the Room
- Replies: 11
- Views: 6489
Re: Space Combat - The Elephant in the Room
Another thought to throw out there: players that want to fight these massive battles could throw the full fleets into each battle, but then have the flagship CR spend those points on formation level bonuses for the fleet. The CR cost to gain +1 formation level bonus would be equal to the unit's CC. ...