Search found 72 matches

by BLHarrison
Mon Jan 04, 2010 8:01 pm
Forum: Second Edition Development Archive
Topic: Observation about the Colony File and Economics
Replies: 7
Views: 3182

Still more observations

One of the opening paragraphs of the supply section (X.2.4 Supply) are cut off/incomplete, which leads me to ask the following question about supply range I assume (based on what appears in the cutoff paragraph) that a planet's supply infrastructure rating generates an equal number of "supply m...
by BLHarrison
Thu Dec 31, 2009 12:11 am
Forum: Second Edition Development Archive
Topic: Observation about the Colony File and Economics
Replies: 7
Views: 3182

In a related matter, let me ask this: would it be more logical to move the rules for trade links, trade routes, and piracy into their own distinct chapter (Commerce & Piracy)? I have been going back and forth on this and the more I think about it the more logical it seems to place them together...
by BLHarrison
Mon Dec 28, 2009 9:28 pm
Forum: Second Edition Development Archive
Topic: Observation about the Colony File and Economics
Replies: 7
Views: 3182

Gah, yes, I hadn't got the new formulas passed through to the Colonies chapter yet. That is all related to the fact that commerce output used to be trade output/value, which is where the mistake comes from. I will get that cleared up tonight. -Tyrel So the second set is the current correct set. I a...
by BLHarrison
Mon Dec 28, 2009 4:52 pm
Forum: Second Edition Development Archive
Topic: Technology pdf questions
Replies: 16
Views: 6318

Noticed something about prerequisites

In the Technology file there is as statement in 11.4.3 that for an interplanetary empire to reach Interstellar level it must have 10 technologies at level 2. However the entry in 11.5.7 Technology Database that deals with the FTL drive states that the prerequisites for FTL are: Defense (1), Engines ...
by BLHarrison
Mon Dec 28, 2009 4:48 pm
Forum: Second Edition Development Archive
Topic: Observation about the Colony File and Economics
Replies: 7
Views: 3182

Observation about the Colony File and Economics

The formula for calculating the Trade value is different in the Colony and Economic files. The Colony file reads: A colony’s Commerce value will also have a direct impact on the amount of commerce income it will generate when it is part of a X.X Trade Route. Each colony has a trade value equal to it...
by BLHarrison
Tue Dec 22, 2009 7:10 pm
Forum: Second Edition Development Archive
Topic: A couple of Minor Questions
Replies: 3
Views: 2092

Re: A couple of Minor Questions

1. Assuming v2 will have the Fleets (Trade, Colony and Transport) what will the FTL speed be? A single Civilian Fleet unit will replace the individual fleets from 1E. A civilian fleet will have the following stats: Based on that I must assume that the single fleet would be assigned the various duti...
by BLHarrison
Mon Dec 21, 2009 1:27 am
Forum: Second Edition Development Archive
Topic: A couple of Minor Questions
Replies: 3
Views: 2092

A couple of Minor Questions

1. Assuming v2 will have the Fleets (Trade, Colony and Transport) what will the FTL speed be?

2a. Will Milita units still be free?

2b. Will Milita be able to benifit from tech improvements and if so using what values?
by BLHarrison
Thu Dec 17, 2009 7:28 pm
Forum: Second Edition Development Archive
Topic: Ground Unit Costs
Replies: 10
Views: 3970

Something else that I just realized as an additional point of reference is that the cost of destroyers, which were usually 2-3 EP in 1E, are now also closer to 4-5 EP in 2E, so there is a general cost increase for all units in the game. As to bolos -- yes, you can build gigantic ground units that w...
by BLHarrison
Wed Dec 16, 2009 10:33 pm
Forum: Second Edition Development Archive
Topic: Ground Unit Costs
Replies: 10
Views: 3970

First off is Unit Size. In 1E, all ground units were essentially equivalent to SIZ 10 units in 2E for movement purposes. However, 2E tries to push for smaller ground units, usually closer to the 3-5 SIZ limit. You used SIZ 5, and that sounds good to me. That gives us a Maximum Mass of 1034 to work ...
by BLHarrison
Mon Dec 14, 2009 6:06 am
Forum: Second Edition Development Archive
Topic: Ground Unit Costs
Replies: 10
Views: 3970

Ground Unit Costs

Using the Unit building rules Ground units are much more expensive in V.2 Take a Marine unit, In V1 it is listed as size 5 DV3 ATTK3 ATTR3 and having a cost of 1/2 EP. To get the same stats it would cost 10 points (this is with Assualt added to represent the old "Marine" special ability an...
by BLHarrison
Thu Dec 03, 2009 6:56 pm
Forum: Mess Hall
Topic: Your thoughts wanted ---
Replies: 3
Views: 2932

I'd imagine they would have to come through a different training regime. IIRC the marines serve as damage control and gun crew on ships, but the bulk of their duties are going to require an entirely different set of skills from those a naval officer would need. We know there is both a Manticorian A...
by BLHarrison
Thu Dec 03, 2009 6:28 am
Forum: Mess Hall
Topic: Your thoughts wanted ---
Replies: 3
Views: 2932

Your thoughts wanted ---

In the Honor Harrington Series, it is reported that Midshipment spend 3.5 years on the campus, then a 6 mounth "snotty cruise", which depending on what they did results in a Line Commission, a staff commision or your diploma with a statement that the Navy realy doesn't need you after all. ...