Search found 535 matches
- Sun Oct 14, 2007 4:49 pm
- Forum: Hotlabs
- Topic: Shipyard Options 1
- Replies: 2
- Views: 2780
Shipyard Options 1
Shipyard Option 1 : Varying Size and Efficiency , requires the use of the Extended Ship Construction Times optional rule A) Efficiency Shipyards can be built with varying efficiencies. The efficiency of the shipyard will be indicated with a multiple, e.g. x .75 or x1 or x1.5, etc. This multiple is ...
- Sun Oct 14, 2007 1:15 pm
- Forum: Hotlabs
- Topic: Anti-Fighter Damage CSCR change
- Replies: 14
- Views: 7271
- Sat Oct 13, 2007 12:59 am
- Forum: Mess Hall
- Topic: The kid's doing fine!
- Replies: 9
- Views: 5162
I actually kinda like BooBah - it's very mellow. But then it's usually on (here) at the crack of dawn, so that might have something to do with. ;) The only thing really annoying about Teletubbies is they do everything twice. Dragon Tales, on the other hand, now that's annoying. :P Other than a serio...
- Sat Oct 13, 2007 12:44 am
- Forum: War Room
- Topic: "To Boldly Go..." Playtest Campaign
- Replies: 15
- Views: 9463
- Fri Oct 12, 2007 6:35 pm
- Forum: Hotlabs
- Topic: Ship scarcity in a tech level/research game
- Replies: 20
- Views: 10735
I need to repost my shipyard mods here on the forum, but essentially one of the options put restrictions on the number of different units a particular shipyard could build. Essentially, it could only hold the plans, equipment and forms (etc.) for a limited number of designs. Adding or replacing a de...
- Fri Oct 12, 2007 6:18 pm
- Forum: Hotlabs
- Topic: Ship scarcity in a tech level/research game
- Replies: 20
- Views: 10735
Perhaps to temper the large scale reductions in time and cost, it should depend on the number of consecutively built units. You build 20 hulls of a cruiser class and then stop as operational requirements are met. A conflict rears its ugly head and you find that you need more to replace losses and me...
- Fri Oct 12, 2007 4:43 pm
- Forum: War Room
- Topic: "To Boldly Go..." Playtest Campaign
- Replies: 15
- Views: 9463
- Fri Oct 12, 2007 3:12 pm
- Forum: War Room
- Topic: Inherit the Universe
- Replies: 5
- Views: 4653
Jane's Fighting Ships, January, 2201 Edition
Jane's Fighting Ships, January, 2201 Edition Kit Carson class Exploration/Survey Ship The Kit Carsons are some of the first ships equipped with the new jump drive technology. Designed for long range survey missions, the Kit Carsons have a rated endurance of nine months. The class features a solid, ...
- Fri Oct 12, 2007 3:09 pm
- Forum: War Room
- Topic: Inherit the Universe
- Replies: 5
- Views: 4653
UNE Writeup
UNE Writeup 2.1 The United Nations of Earth Blah, blah, blah, sent a man to the moon, blah, blah, blah, fought a few wars, etc., etc., etc. Government: Meritocracy Advantage: Trade Disadvantage: Scientific I went with Meritocracy rather than Representative to model the fact that the power is in the ...
- Fri Oct 12, 2007 3:08 pm
- Forum: War Room
- Topic: Inherit the Universe
- Replies: 5
- Views: 4653
New Rules Being Playtested
1.1 Endurance The Endurance rating of a ship indicates how many turns the ship can exist outside the normal supply system of its owner before it begins to accrue Out of Supply penalties. Each turn spent Out of Supply first reduces the ship’s Endurance rating by one, and the ship’s Endurance must be ...
- Fri Oct 12, 2007 2:58 pm
- Forum: War Room
- Topic: Inherit the Universe
- Replies: 5
- Views: 4653
Inherit the Universe
I'm shifting my playtest game reports over to here from Jeremehovah's site. While I prefer the blog format, I'll try it here on the forum. I'm going to restart since I was only a few turns in so that I can incorporate the material from Tyrel's pending Star Charts. Of course, with MAS:WWII currently ...
- Fri Oct 12, 2007 5:04 am
- Forum: Hotlabs
- Topic: Anti-Fighter Damage CSCR change
- Replies: 14
- Views: 7271
- Fri Oct 12, 2007 4:44 am
- Forum: Hotlabs
- Topic: Anti-Fighter Damage CSCR change
- Replies: 14
- Views: 7271
- Thu Oct 11, 2007 4:53 am
- Forum: Hotlabs
- Topic: Ship scarcity in a tech level/research game
- Replies: 20
- Views: 10735
I'm always leery of self-applying scarcity levels in a game where you design your ships. Odds are if you've designed a new ship, you have a purpose in mind, whether it's to counter a specific threat or to replace an existing design that's outlived its usefulness, or whatever. You then want to build ...
- Thu Oct 11, 2007 4:46 am
- Forum: Mess Hall
- Topic: Woot! I made Lieutenant!
- Replies: 41
- Views: 18687