Search found 535 matches

by Charles Lewis
Sun Oct 14, 2007 4:49 pm
Forum: Hotlabs
Topic: Shipyard Options 1
Replies: 2
Views: 2780

Shipyard Options 1

Shipyard Option 1 : Varying Size and Efficiency , requires the use of the Extended Ship Construction Times optional rule A) Efficiency Shipyards can be built with varying efficiencies. The efficiency of the shipyard will be indicated with a multiple, e.g. x .75 or x1 or x1.5, etc. This multiple is ...
by Charles Lewis
Sun Oct 14, 2007 1:15 pm
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 7271

Yes. Any shots taken at flights.
by Charles Lewis
Sat Oct 13, 2007 12:59 am
Forum: Mess Hall
Topic: The kid's doing fine!
Replies: 9
Views: 5162

I actually kinda like BooBah - it's very mellow. But then it's usually on (here) at the crack of dawn, so that might have something to do with. ;) The only thing really annoying about Teletubbies is they do everything twice. Dragon Tales, on the other hand, now that's annoying. :P Other than a serio...
by Charles Lewis
Sat Oct 13, 2007 12:44 am
Forum: War Room
Topic: "To Boldly Go..." Playtest Campaign
Replies: 15
Views: 9463

Starfleet Museum and Vintage Starships are both great places to have hours of your life sucked away. ;)

-6 Tech Level? In Starmada? Ouch! Say hello to my 12 Hull frigate. :P
by Charles Lewis
Fri Oct 12, 2007 6:35 pm
Forum: Hotlabs
Topic: Ship scarcity in a tech level/research game
Replies: 20
Views: 10735

I need to repost my shipyard mods here on the forum, but essentially one of the options put restrictions on the number of different units a particular shipyard could build. Essentially, it could only hold the plans, equipment and forms (etc.) for a limited number of designs. Adding or replacing a de...
by Charles Lewis
Fri Oct 12, 2007 6:18 pm
Forum: Hotlabs
Topic: Ship scarcity in a tech level/research game
Replies: 20
Views: 10735

Perhaps to temper the large scale reductions in time and cost, it should depend on the number of consecutively built units. You build 20 hulls of a cruiser class and then stop as operational requirements are met. A conflict rears its ugly head and you find that you need more to replace losses and me...
by Charles Lewis
Fri Oct 12, 2007 4:43 pm
Forum: War Room
Topic: "To Boldly Go..." Playtest Campaign
Replies: 15
Views: 9463

I love the images you dug up for the ships. The Starfleet Museum site?
by Charles Lewis
Fri Oct 12, 2007 3:12 pm
Forum: War Room
Topic: Inherit the Universe
Replies: 5
Views: 4653

Jane's Fighting Ships, January, 2201 Edition

Jane's Fighting Ships, January, 2201 Edition Kit Carson class Exploration/Survey Ship The Kit Carsons are some of the first ships equipped with the new jump drive technology. Designed for long range survey missions, the Kit Carsons have a rated endurance of nine months. The class features a solid, ...
by Charles Lewis
Fri Oct 12, 2007 3:09 pm
Forum: War Room
Topic: Inherit the Universe
Replies: 5
Views: 4653

UNE Writeup

UNE Writeup 2.1 The United Nations of Earth Blah, blah, blah, sent a man to the moon, blah, blah, blah, fought a few wars, etc., etc., etc. Government: Meritocracy Advantage: Trade Disadvantage: Scientific I went with Meritocracy rather than Representative to model the fact that the power is in the ...
by Charles Lewis
Fri Oct 12, 2007 3:08 pm
Forum: War Room
Topic: Inherit the Universe
Replies: 5
Views: 4653

New Rules Being Playtested

1.1 Endurance The Endurance rating of a ship indicates how many turns the ship can exist outside the normal supply system of its owner before it begins to accrue Out of Supply penalties. Each turn spent Out of Supply first reduces the ship’s Endurance rating by one, and the ship’s Endurance must be ...
by Charles Lewis
Fri Oct 12, 2007 2:58 pm
Forum: War Room
Topic: Inherit the Universe
Replies: 5
Views: 4653

Inherit the Universe

I'm shifting my playtest game reports over to here from Jeremehovah's site. While I prefer the blog format, I'll try it here on the forum. I'm going to restart since I was only a few turns in so that I can incorporate the material from Tyrel's pending Star Charts. Of course, with MAS:WWII currently ...
by Charles Lewis
Fri Oct 12, 2007 5:04 am
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 7271

Both, if I recall correctly.
by Charles Lewis
Fri Oct 12, 2007 4:44 am
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 7271

I'm glad it's working out the way you like. Since we're still discussing how to make the CSCR better, that's very useful feedback. :)
by Charles Lewis
Thu Oct 11, 2007 4:53 am
Forum: Hotlabs
Topic: Ship scarcity in a tech level/research game
Replies: 20
Views: 10735

I'm always leery of self-applying scarcity levels in a game where you design your ships. Odds are if you've designed a new ship, you have a purpose in mind, whether it's to counter a specific threat or to replace an existing design that's outlived its usefulness, or whatever. You then want to build ...
by Charles Lewis
Thu Oct 11, 2007 4:46 am
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 18687

Nah, just use the forums to run a playtest game or two...they rack up quick. :)