Search found 535 matches
- Fri Sep 23, 2011 5:34 pm
- Forum: Second Edition Development Archive
- Topic: 2ed Ship Generator
- Replies: 17
- Views: 6408
Re: 2ed Ship Generator
I opened it up on my Droid 2 and the double tap works fine. What doesn't seem to work is any way to close the popup and return to the form without closing the whole thing out.
- Wed Sep 21, 2011 11:20 pm
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Random campaign generator
- Replies: 1
- Views: 3689
Re: MAS WWII Random campaign generator
That's the role filled by Campaigns 4 and 5 (Land and Sea Operations, respectively). They are designed to be repeated in any order desired as the clock rolls on and new aircraft enter service.
- Sat Sep 17, 2011 5:34 pm
- Forum: Distant Worlds
- Topic: Converting to 2E stats exploration
- Replies: 13
- Views: 7401
Re: Converting to 2E stats exploration
I don't think there was ever a conflict regarding orbital colonies just because of the Jovian Chronicles license. However, we will need to go back and revisit how they might work in a regular game. I have no doubt that they will reappear in some form for use in 2E games.
- Sat Sep 17, 2011 5:32 pm
- Forum: Briefing Room
- Topic: MAS: WWI Plane Pack 1 Releases & Jovian Chronicles End of Li
- Replies: 5
- Views: 9674
Re: MAS: WWI Plane Pack 1 Releases & Jovian Chronicles End o
Whew! Glad it was all there after all. You had me worried that I had overlooked something vital in my haste to get it done.
- Fri Sep 16, 2011 7:01 pm
- Forum: Briefing Room
- Topic: MAS: WWI Plane Pack 1 Releases & Jovian Chronicles End of Li
- Replies: 5
- Views: 9674
Re: MAS: WWI Plane Pack 1 Releases & Jovian Chronicles End o
One of the files in the ZIP pack should be "MAS WWII PP1.pdf" which includes a table (on pg 3) with all the stats of the new aircraft, including cost, availability and in-service dates.
- Fri Sep 09, 2011 8:13 pm
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Plane Pack
- Replies: 16
- Views: 12221
Re: MAS WWII Plane Pack
Yes. Yes, you should.
For the benefit of all, I've just sent the files of Plane Pack 1 to Jay and Tyrel.
For the benefit of all, I've just sent the files of Plane Pack 1 to Jay and Tyrel.
- Fri Sep 09, 2011 6:35 pm
- Forum: Second Edition Development Archive
- Topic: Human Republic Playtest Thread
- Replies: 79
- Views: 29062
Re: Human Republic Playtest Thread
Tyrel, speaking from experience, but the only way to get a pre-CS version of Illustrator to run on a Vista or Windows 7 box is through some sort of virtual desktop that can emulate a 32 bit environment. There are ways to accomplish, but it's a huge hassle, so I finagled my way into a copy of Illustr...
- Wed Sep 07, 2011 12:04 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22329
Re: 2E Feedback
I'm sure you haven't offended him. This kind of feedback is just what is needed as 2E firms up. The nature of his work means he sometimes disappears for a stretch, but then he'll be back.
- Thu Sep 01, 2011 11:42 pm
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Plane Pack
- Replies: 16
- Views: 12221
Re: MAS WWII Plane Pack
All 11 plane sheets are done. Next week will see the creation of the plane counters and some verbage to tie it all together and Plane Pack #1 will be ready.
- Mon Aug 29, 2011 2:49 pm
- Forum: Second Edition Development Archive
- Topic: 2E System Generator
- Replies: 20
- Views: 7046
Re: 2E System Generator
Awesome!
- Mon Aug 29, 2011 2:47 pm
- Forum: Officer's Lounge
- Topic: Hello, Can I ask for some advice ..
- Replies: 41
- Views: 17459
Re: Hello, Can I ask for some advice ..
I used the Commodore system for all of my solo campaigns as a compromise between having more detailed systems, but saving a few steps in system generation that didn't really impact gameplay. With automated tools, I'd probably give serious consideration to bumping up to Admiral because I do like the ...
- Mon Aug 22, 2011 7:20 pm
- Forum: Second Edition Development Archive
- Topic: 2E Tech Questions
- Replies: 18
- Views: 6405
Re: 2E Tech Questions
The whole notion of orbital structures as presented in Jovian Chronicles would have to be carefully re-thought for balance purposes in a more general game of VBAM.
That said, it's something that should be done at some point, whether in the core rules or as an expansion down the road at some point.
That said, it's something that should be done at some point, whether in the core rules or as an expansion down the road at some point.
- Mon Aug 22, 2011 11:39 am
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Plane Pack
- Replies: 16
- Views: 12221
Re: MAS WWII Plane Pack
Thanks, but I'm about halfway done. Another week of squeezing them in amongst other things, I should just about have the pack ready.
- Wed Aug 17, 2011 2:26 pm
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Plane Pack
- Replies: 16
- Views: 12221
Re: MAS WWII Plane Pack
I've finished the first one. I had forgotten what a pain it was creating the silhouettes.
- Tue Aug 16, 2011 9:18 pm
- Forum: Mercenary Air Squadron
- Topic: MAS WWII Plane Pack
- Replies: 16
- Views: 12221
Re: MAS WWII Plane Pack
With a shiny new copy of Illustrator CS5 humming along, work on the plane pack is off and running!