Search found 183 matches
- Sun Dec 30, 2018 6:00 pm
- Forum: Officer's Lounge
- Topic: Any life in the old girl?
- Replies: 12
- Views: 10288
Re: Any life in the old girl?
I'm running a couple of test games at a slow pace with the new Galaxies rules and having a lot of fun, but haven't heard from Tyrel or seen anyone edit the test google docs in a long while. I agree it's a real shame - this is a gem of a system that I'd hate to see slip into a coma. Here's some pics ...
- Wed Jun 20, 2018 4:28 pm
- Forum: VBAM Galaxies
- Topic: Rebirth: Combat Demo
- Replies: 16
- Views: 15657
Re: Rebirth: Combat Demo
So I finally got some time to work with these re-squadroned, pared-down rules! Attached is a PDF of the rules I got to using the example you posted, plus some existing rules from Galaxies and 2nd Edition. I played a couple of battles using these, here's a representative one: http://i.imgur.com/gFAQx...
- Sun Apr 01, 2018 12:54 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 42071
Re: Tech, Special Abilities, and Unit Design
Oh, and while I was working on these, an interesting idea crossed my mind: rather than making all ships 'upgrade capable," it could be a special ability that ties two classes of ships together. Might make an interesting design choice - if you give a ship that special ability, you can place a 'c...
- Sun Apr 01, 2018 12:26 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 42071
Re: Tech, Special Abilities, and Unit Design
So for fun I messed around with the current tech advancement model - fixed points per month or year, 60 points per era, different costs to research and unlock different classes of ship. Here's how the federation might look!
- Sun Mar 04, 2018 12:58 pm
- Forum: VBAM Galaxies
- Topic: Rebirth: Combat Demo
- Replies: 16
- Views: 15657
Re: Rebirth: Combat Demo
So despite some initial skepticism, I think this revised system of Squadrons-lite with Empire of The Sun style readiness and screening rules is actually pretty great. Here's an example battle, I ran 4-5 similar ones: http://i.imgur.com/rI10tw6.jpg The way screening works, in particular, is good. How...
- Sun Feb 25, 2018 6:40 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 42071
Re: Tech, Special Abilities, and Unit Design
Hmm, I think I understand and like this idea. So let me get this straight: 1) The game is divided into Eras, each of which has 60 Tech Points worth of unit types in it. 2) Players get approximately 1/2 point per game turn of Tech Points (TP), meaning they get 6 Tech Points in each game year. This me...
- Sun Feb 18, 2018 9:54 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 42071
Re: Tech, Special Abilities, and Unit Design
The tech progression is currently up to 10 cost of ships per year. This may prove to be too quick, and it could be scaled back by half, but realistically most games are over within 10 years and we need there to be a reason for players to invest in research. Otherwise, with tech advancement being ev...
- Fri Feb 16, 2018 7:58 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 42071
Re: Tech, Special Abilities, and Unit Design
This sounds like a pretty good idea to simplify things. To clarify, though: A player's initial units would be 5-6 'Universal' units plus 1-2 'TL+1' units, right? And then, each turn, the player would collect tech advancement points. The rate of collection aims to create an average of one unlock per ...
- Thu Feb 15, 2018 9:00 pm
- Forum: VBAM Galaxies
- Topic: Rebirth: Combat Demo
- Replies: 16
- Views: 15657
Re: Rebirth: Combat Demo
These look great! My only question behind them at the moment is what the theory behind the GB class is. With 6 points to distribute and a minimum CC of 2, it has fewer points to distribute between DV, AS, and AF than even a light fighter, with 5 points to distribute. Now, it is individually mobile a...
- Thu Feb 15, 2018 6:15 pm
- Forum: VBAM Galaxies
- Topic: VBAM Galaxies
- Replies: 41
- Views: 20141
Re: VBAM Galaxies
This is fantastic to hear! I'll keep my eye out and will totally be up for a playtest PBEM.
Did the new version that's in playtest keep with the changes we've been mocking up in the system generation process to allow for fewer and simpler planet classes?
Did the new version that's in playtest keep with the changes we've been mocking up in the system generation process to allow for fewer and simpler planet classes?
- Tue Feb 06, 2018 11:51 am
- Forum: War Room
- Topic: The Second Solar War
- Replies: 15
- Views: 14593
Re: The Second Solar War
Did this playtest formally end? Who won?
- Tue Feb 06, 2018 11:49 am
- Forum: Officer's Lounge
- Topic: VBAM status?
- Replies: 4
- Views: 5216
Re: VBAM status?
I'm actually getting a little worried - I'm still plugging away at testing some of the neat galaxies/unity ideas we were batting around, but I haven't seen Tyrel post in several months now and I don't have a good external email for him. I hope it's just a temporary blip (we all have them!) and I'd e...
- Thu Feb 01, 2018 4:19 am
- Forum: VBAM Galaxies
- Topic: Rebirth: Combat Demo
- Replies: 16
- Views: 15657
Re: Rebirth: Combat Demo
I've continued working on the VBAM: Rebirth/Galaxies system and after a lot of practice runs I think I've got something pretty good working. It works on this basic structure: If two fleets belonging to different hostile players are in the same sector/system, both players check their readiness for co...
- Thu Dec 21, 2017 4:02 pm
- Forum: Officer's Lounge
- Topic: What's the first setting book due out for 2e?
- Replies: 2
- Views: 4385
Re: What's the first setting book due out for 2e?
I've been poking the space-bear for a bit now, I think the last time Tyrel or anyone on the team was active on the forums was like, six months ago. I'm a bit worried. I know it's a passion project as much as a real business venture, but I hope things are just going through a natural slow down rather...
- Mon Dec 18, 2017 11:19 pm
- Forum: VBAM Galaxies
- Topic: Rebirth: Combat Demo
- Replies: 16
- Views: 15657
Re: Rebirth: Combat Demo
Just for fun, I ran another quick battle simulation with my newest version of these Rebirth rules, and I still really like them. ( Adso's Galaxies Rebirth Combat Rules .) In this case, a bunch of light cruisers and corvettes combine to attack a superdreadnaught and a battleship escorted by two light...