Search found 87 matches

by darbycmcd
Wed Sep 14, 2011 4:28 am
Forum: Second Edition Development Archive
Topic: More Info on the Special Technologies Please
Replies: 8
Views: 3475

Re: More Info on the Special Technologies Please

where are the rules for researching specific tech items? i can't seem to find it in the research section... i feel like i am just missing them.
by darbycmcd
Wed Sep 14, 2011 4:24 am
Forum: Second Edition Development Archive
Topic: More Info on the Special Technologies Please
Replies: 8
Views: 3475

Re: More Info on the Special Technologies Please

I also have a couple questions on tech items. Comms: how is this better than spending 2 points on CR? Is there some other benefit I am not seeing? you don't have missle in there yet, but how is it different than expendable? I am also a bit leery of the small cost of expendable. basically, it is alwa...
by darbycmcd
Tue Sep 06, 2011 10:10 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

I also hope Tyrel is not taking this feedback in a negative way! We are all here on the forum because we really liked 1E, so I hope that comments are taken in the context of being supportive rather than destructive. I want this edition to succeed and get the widespread recognition that I think VBAM ...
by darbycmcd
Tue Sep 06, 2011 10:04 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

Gunship: you could very well be right about the idea behind gunship, i don't know. but from the actual way it enters play, it is just a super efficient AS. as far as i can tell, it would never make sense to NOT put one on a ship. it seems like it is a story related element but i am not sure what the...
by darbycmcd
Tue Sep 06, 2011 9:54 pm
Forum: Distant Worlds
Topic: Federation Admiral Public Update
Replies: 428
Views: 177236

Re: Federation Admiral Public Update

Have you had any new official word on release? It is still posted for Sept... which is this month! I can't tell you how excited I am to get this product. F&E was always heavy on chrome where I didn't want it and embarrassingly bare where I did. I think a VBAM-ish take on it will be just right fo...
by darbycmcd
Sun Sep 04, 2011 8:31 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

what do people think about the cyberwarfare aspect? it is interesting. 'firewall' and 'cyberwarfare' traits are not really defined, so it is hard to know how big a factor it will be. i am not totally clear on the effects, who controls the ship, and what the impact of squadron affiliation is for 'oth...
by darbycmcd
Sun Sep 04, 2011 8:19 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

How set are the ship building options? i remember you said energy web is not supposed to be there.... I think gunship is overpowered. for 1 space you do 1 point of damage. this makes it at the very least about 40% more effective than AS, why would anyone not put gunship on every ship? and what does ...
by darbycmcd
Sun Sep 04, 2011 8:10 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

so for surprise, how would it be to tie it more to the game situation as a reward/punishment for player action. something like, surprise can occur in the first scenario generated on the first turn a TF moves into a previously uncontested system from an uncontested system. and then give meaningful ch...
by darbycmcd
Thu Aug 25, 2011 11:03 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

I understand the concept, but it just makes no sense. why would one system have more zero-G space than another? what about the system could make the process of assembly faster, especially if the materials have to be transported? i like the idea of 'forge worlds'! but as a strategic choice, not as a ...
by darbycmcd
Thu Aug 25, 2011 9:48 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

Using CR can also be problematic because it can be easily gamed, though the same can be said for its use in the command limit rules (and I just realized just how badly it can be gamed on scenario length modifiers...oi... I must address that). Construction cost is the fairest modifier to intensity. ...
by darbycmcd
Thu Aug 25, 2011 9:02 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

I am not sure why I keep thinking about this... I really have waaaay too much time on my hands, but back to trade. I ran some numbers and these two situations have the same economic value to an empire A) 4 bog standard systems: Raw 3 Production 3, each with 4 warp lines, one to another colony and 3 ...
by darbycmcd
Thu Aug 25, 2011 8:12 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

I think we are all onboard with the simple thing. we all get it. but i don't get what is 'not simple' about the ideas being discussed? for instance, you have to roll on a table for bio and for science, why do those tables have to be exactly the same? is doesn't seem complex to look at a table that d...
by darbycmcd
Thu Aug 25, 2011 5:57 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

Trade: well, this is probably the Starfire in me, but I like the newer system. I feel as though trade is an activity that happens with the support, but not direction, of the government (player). Imagine there are two islands (planets). They both want to realize the benefits from trade. so the govern...
by darbycmcd
Thu Aug 25, 2011 5:46 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

The pop growth issue is an interesting one. I personally sort of like the Ag value for growth, but I can see what you mean about indigenous growth. The problem with that is scale. If you take the 'sorta kinda' value table to convert Census to pop, it shows that each Census is about 10x larger than t...
by darbycmcd
Thu Aug 25, 2011 5:33 pm
Forum: Second Edition Development Archive
Topic: 2E Feedback
Replies: 47
Views: 22328

Re: 2E Feedback

I am also so excited by the activity going on around the game now! I really thought it was a goner. But I think it does show that there is room for a quick and streamlined 4x game. I am sure that is why we are all interested in it. If we wanted it to be Starfire, we would just play that (although I ...