If OO doesn't cut it, try something like:
http://www.xara.com/uk/
Xara is pretty good (the interface is streets ahead of illustrator anyway, even if it doesn't have quite the same functionality - then again, trained monkeys could code a better UI than adobe),
Search found 242 matches
- Sun Sep 05, 2010 7:25 pm
- Forum: Mess Hall
- Topic: Adobe Illustrator alternatives
- Replies: 5
- Views: 3976
- Thu Aug 12, 2010 8:19 am
- Forum: Second Edition Development Archive
- Topic: Limited War
- Replies: 1
- Views: 1460
Limited War
Not sure if this sin't too late, but... Have you considered some more "Wartime" states for VBAM2.0? At the moment you have Hostilities, and War. Both of which have fairly far-reaching powers, with serious limitations. What about considering something like: Limited War (or Objective War): Y...
- Sun Jul 04, 2010 3:41 pm
- Forum: Hotlabs
- Topic: Siming hyperdrives and other non nodal movement FTLs
- Replies: 9
- Views: 6451
Re: Siming hyperdrives and other non nodal movement FTLs
Does anyone have some experience with this to share? Not experience as such, but my thoughts are... 1/ The nodal hex-based system in CMG does cover this in rules, 2/ In terms of the game it will mean decapitation-raids will be a real threat (big fleet can just turn up at your capital at any time) w...
- Mon Jun 14, 2010 5:25 am
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 178108
- Mon Jun 14, 2010 5:11 am
- Forum: Second Edition Development Archive
- Topic: Random Events
- Replies: 5
- Views: 2618
Have you considered pairing off infrastructure stats? That way each sub-table has effects for two different stats? That gets you down to four table results? So you then have plenty of room to manoeuvre, The catch being that swapping tables out and in becomes a little more annoying - and there is som...
- Wed Jun 09, 2010 6:29 pm
- Forum: Second Edition Development Archive
- Topic: Moving Census
- Replies: 15
- Views: 5405
Thinking about it, I would almost be tempted to take the number of colonies out of the PGP calculation and just have it be +1 PGP per 10 Census (round up) because it is simpler to just do the Census / 10 calc on the fly. Suits me, I was never totally happy with # of colonies being part of the popul...
- Wed Jun 09, 2010 3:22 pm
- Forum: Second Edition Development Archive
- Topic: Moving Census
- Replies: 15
- Views: 5405
I voted no, but with variable costs, Have you considered the following though: Allow players to convert census back into PGPs, and allow PGPs to be transportable? PGPs then convert back into census as necessary, This way the issues with transporting census fade away (and a big-census world can creat...
- Mon Apr 12, 2010 1:29 pm
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 178108
- Fri Apr 09, 2010 5:01 am
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20226
Sorry, I mean the VBAM Games Blog:
http://blog.vbamgames.com/
Sorry - I keep forgetting that there's no link back to the rest of the VBAM games site from the forums (very annoying),
http://blog.vbamgames.com/
Sorry - I keep forgetting that there's no link back to the rest of the VBAM games site from the forums (very annoying),
- Thu Apr 08, 2010 7:57 am
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20226
Re: howling wasteland
It's on the blog,duxdarius wrote:sure been dead here for a while.
Any tidbits to drum up excitement?
- Fri Mar 26, 2010 6:17 am
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20226
- Sun Mar 14, 2010 6:59 am
- Forum: Second Edition Development Archive
- Topic: Degree of Success Levels
- Replies: 7
- Views: 3195
But I still have problems with the odd/even success system. It greatly reduces the ability of legendary officers and crew to mitigate bad results or improve good results and it doesn't allow for much in the way of situational adjustments. It seems very arbitrary in its results. Well it is a dice ro...
- Sat Mar 13, 2010 8:26 pm
- Forum: Second Edition Development Archive
- Topic: Degree of Success Levels
- Replies: 7
- Views: 3195
My only complaint on the even/odd mechanic is that sometimes the difference between a minor/major result is quite large. For exploration, if I roll a minor failure I make no progress, but if I roll a major failure I could lose the whole squadron? Since the difference between those two results could...
- Tue Mar 02, 2010 1:44 pm
- Forum: Officer's Lounge
- Topic: Shared Worlds
- Replies: 3
- Views: 2884
Re: Shared Worlds
I was pondering something similar as it happens - with the Empires starting as the US, EU, Japan, China, etc The VBAM: JC rules does something like this on Mars, splitting the planets CC between the two martian factions - and it looks like VBAM 2e might make this a bit simpler to arbitrate, So I wou...
- Sat Feb 27, 2010 8:24 am
- Forum: Hotlabs
- Topic: non-system map nodes
- Replies: 4
- Views: 4048