Search found 183 matches

by BroAdso
Sat Oct 01, 2016 2:28 pm
Forum: War Room
Topic: The Omerth Crusade (Year 1, maybe more?)
Replies: 12
Views: 6401

Re: The Omerth Crusade (Year 1, maybe more?)

Here's some cleaned up math (including/especially maintenance costs under the new system, with Shields as a maint-only cost, and so on) and a better format for year two. Does this look cleaner? Each turn would have a "map page" and a "turn record" page, which you can see here wit...
by BroAdso
Sat Oct 01, 2016 1:34 pm
Forum: War Room
Topic: The Omerth Crusade (Year 1, maybe more?)
Replies: 12
Views: 6401

The Omerth Crusade (Year 1, maybe more?)

So, I decided to playtest a few elements of the ongoing Galaxies rules. I don't have a partner for this one, so it's a solo campaign and battle test. The ideas I am testing are a more board-game style of proceeding through the phases in order rather than setting up all orders at the start of each tu...
by BroAdso
Fri Sep 30, 2016 12:41 am
Forum: VBAM Galaxies
Topic: System Setup Variation
Replies: 14
Views: 5891

System Setup Variation

Reading the Galaxies document (which is great community collaboration!), I wondered how far we could go in tinkering with the basics of the system. If this should go in the Research & Development forum, I'd be happy to move it there, but a lot of the Galaxies talk has been going on in here anyho...
by BroAdso
Thu Sep 29, 2016 9:45 pm
Forum: VBAM Galaxies
Topic: Encounter Resolution
Replies: 14
Views: 3426

Re: Encounter Resolution

I did some revisions. It still doesn't have Blockade Runner or Raider scenarios. However, I have color coded decisions and added Defender/Attacker designations to match (purple = defender, orange = attacker, blue = no player decision). One of the main limits is trying to keep it to 8.5x11 - I might ...
by BroAdso
Thu Sep 29, 2016 11:04 am
Forum: VBAM Galaxies
Topic: Encounter Resolution
Replies: 14
Views: 3426

Re: Encounter Resolution

I put together a flowchart to see if that can help clarify encounter resolution and which Scenarios to generate when. It doesn't have bombardment or invasion actions on it, but those could be added, and the production values are less smooth than I'd like. It's a start, though - tell me if it's on th...
by BroAdso
Wed Sep 28, 2016 11:14 am
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

Finished the gigantic battle! Made a few technical errors (forgot to reduce some formation levels during fighter attacks here and there). I'll come back through after work some time and write in some narration for the rounds, but here's the image version. Round 1: http://i.imgur.com/qsKtHIn.jpg Roun...
by BroAdso
Sun Sep 25, 2016 5:46 pm
Forum: Distant Worlds
Topic: Star Trek: The Final Frontier
Replies: 7
Views: 5264

Re: Star Trek: The Final Frontier

Thanks! It took some time, but I really enjoyed it. Between playtesting a few years of a campaign in speedy don't-check-my-work fashion, running a bunch of battles, and so on, it was a really fun way to get to know VBAM's rules better. Plus, I love me some Trek but wasn't ever really hardcore about ...
by BroAdso
Sun Sep 25, 2016 5:41 pm
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

Wow, this stuff is moving fast! 1) I really like the revised ship roster. There are many times where the difference between designing an FF, a CT, and a GB was just frustrating. Boiling the light classes down to CT and DD, and the medium classes to CA and CH, and the heavy classes to BB and DN is a ...
by BroAdso
Sat Sep 24, 2016 12:45 am
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

Ran this short battle and another today. There are a couple of minor errors in my graphical representation, but you should still be able to follow along. Issues I encountered: 1) When doing forced includes/excludes, it needs to be clarified when their forced inclusion and exclusion takes effect unde...
by BroAdso
Thu Sep 22, 2016 1:07 am
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

With regard to the most recent iteration of ideas you just posted... 1. I really like this idea, it's thematic and effective. 2. Anything which avoids having to change the whole construction cost formula is my preference. If players are still free to set a CR, they can design "command ships&quo...
by BroAdso
Tue Sep 20, 2016 2:04 am
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

We finished up the Cardassian v Federation battle tonight: http://i.imgur.com/qwX8N10.jpg http://i.imgur.com/pVWbave.jpg http://i.imgur.com/syZ7auy.jpg http://i.imgur.com/SeS7CuP.jpg http://i.imgur.com/Q6VD1Xn.jpg Ended up being pretty deadly in the last few rounds, actually - both fleets came out p...
by BroAdso
Mon Sep 19, 2016 3:37 am
Forum: VBAM Galaxies
Topic: Single Squadron Task Forces
Replies: 34
Views: 7780

Re: Single Squadron Task Forces

At first glance, I really really like these rules. I played around a bit with them today. Here's the first three rounds of a battle (and I'm a sucker for nice graphical layouts so I've got them as images here rather than text) http://i.imgur.com/biaA3BB.jpg http://i.imgur.com/dxmi6bO.jpg http://i.im...
by BroAdso
Mon Sep 05, 2016 8:00 pm
Forum: Distant Worlds
Topic: Star Trek: The Final Frontier
Replies: 7
Views: 5264

Re: Star Trek: The Final Frontier

Since I am not sure when a true freeform exploration campaign will be available, I am working on a version of the four player scenario in the rule book for this Star Trek setting. See attached!
by BroAdso
Mon Sep 05, 2016 7:29 pm
Forum: Officer's Lounge
Topic: Some Noob Questions
Replies: 20
Views: 11793

Re: Some Noob Questions

There are a fair number of people alive here. I can't answer your question because I don't have the first edition campaign guide, unfortunately. Also, it's a big holiday weekend here in the United States, so some of the people on the forum might be off doing family vacations and the like since I thi...
by BroAdso
Sat Sep 03, 2016 11:17 am
Forum: Hotlabs
Topic: Your Wishlist for Companion and First Contact?
Replies: 62
Views: 37675

Re: Your Wishlist for Companion and First Contact?

Are there any updates on the progress of the 2nd edition Companion or First Contact? I'm really itching to get my hands on some exploration and sector based movement rules in particular. Got a new computer and a second monitor, so designing some pretty campaigns is in the future. Also, got one or tw...