Search found 230 matches

by Emiricol
Fri Oct 05, 2007 9:17 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18392

It came about because of two things. One, I like raider activity to be more a special event than regular occurrance. And two, the setting is getting converted to the Savage Worlds RPG as a free setting (of which there are many in that system), and having a law enforcement option that went beyond the...
by Emiricol
Fri Oct 05, 2007 8:57 pm
Forum: War Room
Topic: "To Boldly Go..." Playtest Campaign
Replies: 15
Views: 9438

I'm waiting for Star Charts before redesigning my Aloft campaign into Commodore Level from the CC book. That Wookiepedia is a wonderful resource :) I stumbled onto it on accident one day Googling for "horse aliens" for my Struvans. Heh.

-Emiricol
by Emiricol
Fri Oct 05, 2007 8:53 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18392

Re: New VBAM Unit Traits

Shield-Piercing : In considering weapons like Starfire's Primary Beam, it became clear that having the option of giving a ship (or weapon package) the ability to bypass shields might be appropriate. Right now, based on my notes, each ship with the Shield-Piercing trait allows you to ignore shields ...
by Emiricol
Fri Oct 05, 2007 8:36 pm
Forum: Mess Hall
Topic: Look and Feel
Replies: 11
Views: 6723

The site looks great, I like the look and feel.

The logo is much simpler now. Is that VBG's new official logo?

-Emiricol
by Emiricol
Fri Oct 05, 2007 8:34 pm
Forum: Officer's Lounge
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 11418

I like Tyrel's take on it. Although with KEB I have to handwave some things :) But I have made energy weapons more "advanced" than kinetic ones in my source material. I need to revise some of my B category items fluff text, but that's a minor issue. I think "Old War Junk" should ...