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by Tyrel Lohr
Thu Jan 12, 2017 4:52 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 6484

Re: Scripts and Computer Play Aids?

Well, $35+ million has to buy you something, right? :)

Definitely a pretty interface.
by Tyrel Lohr
Thu Dec 22, 2016 4:30 pm
Forum: The War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 2386

Re: Galaxies: Federation Border

I like where you have the two "player" empires there bordering each other from the start but with a well-defined frontier area that is still open for them to explore, colonize, and fight over during the game. I look forward to seeing how this turns out!
by Tyrel Lohr
Fri Dec 09, 2016 6:29 pm
Forum: VBAM Galaxies
Topic: Flights
Replies: 2
Views: 1011

Flights

As I continue working on the rules in the background, one thing that I've started contemplating is whether or not we want to slot flights into the rules in a slightly different way. Up to this point, I've been maintaining the split of increased construction costs for flights from light to superheavy...
by Tyrel Lohr
Fri Dec 09, 2016 3:09 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5371

Re: Ground Units

In another expansion of the thought experiment, we now see 3 x Clone Troopers (ATR 4, INF 3, ARM 2, AIR 1, CR 2) and 2 x AT-AE (ATR 4, INF 3, ARM 3, AIR 2, CR 3, Artillery 1) fighting a Separatist droid army on Duros. The Separatists have 6 x Battle Droids (ATR 6, INF 2, ARM 1, AIR 1, CR 2, Compact,...
by Tyrel Lohr
Fri Dec 09, 2016 3:33 am
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 2498

Re: Space Combat - The Elephant in the Room

Another thought to throw out there: players that want to fight these massive battles could throw the full fleets into each battle, but then have the flagship CR spend those points on formation level bonuses for the fleet. The CR cost to gain +1 formation level bonus would be equal to the unit's CC. ...
by Tyrel Lohr
Fri Dec 09, 2016 3:29 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5371

Re: Ground Units

The Federation has dispatched a trio of Chandley assault cruisers to drop marines on the Republic world of Ryloth. The three Federation CA have a total of 12 Assault and are carrying 2 x Marines (ATR 4, INF 3, ARM 2, AIR 1, CR 2, Marines) and 1 x Light Dropship (ATR 2, INF 2, ARM 0, AIR 2, CR 2). Th...
by Tyrel Lohr
Thu Dec 08, 2016 7:12 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5371

Re: Ground Units

It seems that the continual problem that we have with balancing ground combat is that having Defense be an ablative defense against Attrition damage is probably our #1 problem. It's just too hard to balance that effectively given the shallow stats that we have now. If we had just Attrition, it would...
by Tyrel Lohr
Wed Dec 07, 2016 12:26 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5371

Re: Ground Units

In experimenting with different solutions, I like to take a look at what settings would make good use of the systems and how I could replicate them. For VBAM, I use Star Wars as a common touchstone if only because that setting has an increased emphasis on ground warfare. You get a pretty wide select...
by Tyrel Lohr
Tue Dec 06, 2016 6:18 pm
Forum: VBAM Galaxies
Topic: System Anomalies
Replies: 12
Views: 2066

Re: System Anomalies

If we switch to having a separate roll for anomalies, here is an example of what that table could look like: Stellar Anomalies Table (2d6) Roll Stellar Anomaly 2 Splinter Colony 3 Abandoned Colony 4 Strategic Resource 5 Dense Asteroids 6-8 No Effect 9 Nebula 10 Ruins 11 Derelict 12 Mysterious Encoun...
by Tyrel Lohr
Sun Dec 04, 2016 4:48 pm
Forum: VBAM Galaxies
Topic: Bases & Defenses
Replies: 1
Views: 956

Bases & Defenses

Bases are kind of our last remaining major question mark in Galaxies. I've been consciously avoiding them until we have ship combat sorted out, but I think now is a good time to start hashing out the final details of how bases should be presented in the rules. I think a good starting point is to ask...
by Tyrel Lohr
Sun Dec 04, 2016 4:23 pm
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 2498

Re: Space Combat - The Elephant in the Room

Okay, then it sounds like my jitters are unfounded and that we can find workarounds to any problems that might come up otherwise. Then I'll proceed with those edits and try to get some more rules roughed out and content moved around/filled in. :D
by Tyrel Lohr
Sun Dec 04, 2016 3:40 am
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 2498

Re: Space Combat - The Elephant in the Room

From a game play perspective, I would prefer for players to be forced to rely on Tenders for a corvette swarm strategy, as that is at least interesting to see play out on the table. Then you end up with command tenders that come in with high DV, CR, and Tender value, and allow more of the little shi...
by Tyrel Lohr
Sun Dec 04, 2016 3:17 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5371

Re: Ground Units

This does highlight one of my worries when it comes to high DEF ratings and damage assignment. It looks like after the first turn, the Orks were unable to score any damage because it was always being applied by the defender to the unit with the highest DEF, completing negating their attack. This can...
by Tyrel Lohr
Sun Dec 04, 2016 2:58 am
Forum: VBAM Galaxies
Topic: System Anomalies
Replies: 12
Views: 2066

Re: System Anomalies

As a follow up on system anomalies, would it make more sense for us to have a separate System Anomalies table that you roll on that has about a 50% chance of "no anomaly" and the rest of the anomalies filled in versus the current setup of anomalies occurring as a result of a roll on the Sp...
by Tyrel Lohr
Sun Dec 04, 2016 2:32 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 6484

Re: Scripts and Computer Play Aids?

It's good to see you back! I know what you mean about real life and the day job putting you in a mindset where you just get burnt out on something and need to take time off to recharge. I think Jay and Garland were working on something in Unity at one point, but I wasn't in the loop on that project....

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