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by Tyrel Lohr
Wed Feb 14, 2018 4:40 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8543

Re: Rebirth: Combat Demo

Here is a quick one round example that I did for one of the internal testers a few weeks ago. I updated it a bit to update some rule references that had changed, but the core elements have stayed the same. While squadrons have survived, they are now an organizational unit that is used to control the...
by Tyrel Lohr
Wed Feb 14, 2018 4:17 am
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 7828

Re: VBAM Galaxies

I'm thinking about 2 weeks until we can get started, so be sure to check back and I'll IM you when we're ready to give it a go. I think I have 2-3 players that would be willing to commit to the playtest game, but I was really hoping to grab some more from here because I think a 6 player test is goin...
by Tyrel Lohr
Wed Feb 14, 2018 3:55 am
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 7828

Re: VBAM Galaxies

We should have more to announce in about 2 weeks. I've been rounding up edits and doing some testing on a 6-player game to test out what looks to be some final changes to the diplomacy and intel rules. The 2017 combat development has ended up arriving as a general consensus that consolidates a lot o...
by Tyrel Lohr
Wed Feb 14, 2018 12:13 am
Forum: VBAM Galaxies
Topic: How are things going on Galaxies/Rebirth?
Replies: 2
Views: 1494

Re: How are things going on Galaxies/Rebirth?

I'm about two months late with a reply, but I can give a quick status report. Work has been picking back up on Galaxies/Rebirth. I didn't manage to get much done on it last Fall due to a hectic work schedule, but we kept shooting emails back and forth and prototyping rules options in the interim. Ri...
by Tyrel Lohr
Sat Jun 17, 2017 9:22 pm
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Re: Tackling the 4X Experience

Picking up where we left off at the start of Turn 5, here is where I think all of our forces are: Scout Fleet 1 @ Moria 5 Icarus FF Scout Fleet 2 @ Nexus 5 Icarus FF Scout Fleet 3 @ Rhodes 3 Icarus FF Patrol Fleet 4 @ Atlas 1 Minotaur CA, 1 Demeter CA, 1 Crete CL, 4 Phalanx DD, 4 Hydra LF Home Fleet...
by Tyrel Lohr
Sat Jun 17, 2017 2:13 am
Forum: Research & Development
Topic: Your Wishlist for Companion and First Contact?
Replies: 62
Views: 16882

Re: Your Wishlist for Companion and First Contact?

I'm in the process of kickstarting (in the metaphorical rather than modern literal sense) a revised version of 2E with Galaxies, and once that is complete we can push out the update to 2E customers and then proceed with releasing the rest of the updated content. It's not optimal, but it's pretty muc...
by Tyrel Lohr
Sat Jun 17, 2017 2:06 am
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Re: Tackling the 4X Experience

As an update, tomorrow I'll be getting us caught up and go over some more of the concepts for where Galaxies might be able to go based on the testing of the last few months. This week simply wasn't conducive to much creative output, which seems to be the larger problem with VBAM's recent development...
by Tyrel Lohr
Fri Jun 16, 2017 2:19 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8543

Re: Rebirth: Combat Demo

It's been a long week for me, too, and my allergies have flared up the last day so that I ended up in bed shortly after work last night. :x I'll take a look at the doc after work. I'm not too worried about misinterpretations, and alternative interpretations are also helpful. When I skimmed it yester...
by Tyrel Lohr
Tue Jun 13, 2017 2:08 am
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Re: Tackling the 4X Experience

In working through the outstanding issues with the game, I ended up stripping the rules back to absolute bedrock. I kept the basic system generation scheme from Galaxies but removed almost everything else -- shipyards, supply depots, you name it. From there, I started iterating on basic mechanics an...
by Tyrel Lohr
Tue Jun 13, 2017 1:43 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8543

Re: Rebirth: Combat Demo

Good! I do like this model. It removes a lot of difficulty in transitioning between space and ground battle, and makes fighters "special" and worth taking even when they are EP-for-EP not always as great as ships, since they can be particularly helpful in ground fighting. This was somethi...
by Tyrel Lohr
Mon Jun 12, 2017 4:08 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8543

Re: Rebirth: Combat Demo

1) Consolidating the ground and fleet combat models. Yes! Makes a lot of sense. I would really like to see this. However, if you are going to do so, there needs to be a Ground equivalent of fighters, to that AF is a stat you'd "want" to give a ground unit. Flights can be used to provide t...
by Tyrel Lohr
Mon Jun 12, 2017 3:35 am
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Re: Tackling the 4X Experience

This is a realistic and perceptive analysis. One of the only things I'd like to preserve, though, is that VBAM is sufficiently universal and flexible that it can portray "historical" scenarios, that start us right a the Late Phase, with well established colony worlds and some advanced tec...
by Tyrel Lohr
Sun Jun 11, 2017 6:25 pm
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Re: Tackling the 4X Experience

Okay, let's say we're starting a new game. I'm going to setup a single player game, just because it's faster and it gives a better introduction to the concepts. We start with a single home system -- we'll call ours Nova Sola -- and put it on the map with its three jump lanes connecting to random nea...
by Tyrel Lohr
Fri Jun 09, 2017 7:56 pm
Forum: VBAM Galaxies
Topic: Tackling the 4X Experience
Replies: 9
Views: 2275

Tackling the 4X Experience

One of the major elements that has come out of Galaxies is that most of our core player base are most interested in the 4X "start from scratch" style scenario. Part of what I've been wrestling with has been how to shift the emphasis of the rules in this particular direction. There are some...
by Tyrel Lohr
Fri Jun 09, 2017 4:33 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8543

Rebirth: Combat Demo

Over the last few months, Geoff and I have been testing out some new concepts related to Galaxies. This stemmed from a playtest that was started with Geoff and Jay as players and me as CM in January. We ran into a snag with ground combat that led to a massive shift in focus. What follows is an examp...

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