Search found 230 matches

by Emiricol
Mon Mar 05, 2018 4:41 am
Forum: Officer's Lounge
Topic: VBAM as a RPG
Replies: 4
Views: 7791

Re: VBAM as a RPG

I haven't been around in quite a while, but I've long thought about using VBAM to create a dynamic history and dynamic setting events during an RPG campaign :)

Edit: In 1E I even went so far as to stat out ships, power armors and more in Savage Worlds terms. It was an awesome idea, at least :)
by Emiricol
Mon Mar 05, 2018 4:35 am
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 19994

Re: VBAM Galaxies

I'm loving where Rebirth is headed :) It has me excited about VBAM again!
by Emiricol
Sat Jan 14, 2017 3:11 am
Forum: VBAM Galaxies
Topic: Fall of Night
Replies: 16
Views: 8387

Re: Fall of Night

I'll stick with Single Squadron rules for combat, as it hits the "sweet spot" in every regard for me. The new tech system interests me because tech advancement is one area where I like more details, more granularity. I'd be interested in seeing more on it, but I wonder whether it might be ...
by Emiricol
Tue Dec 20, 2016 3:11 am
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6140

Re: Galaxies: Federation Border

Fantastic setup, by the way. I enjoy your writeups a lot!
by Emiricol
Thu Dec 15, 2016 4:50 am
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6140

Re: Galaxies: Federation Border

Impressive campaign setup :) Might need more Production on Iadora and a couple minors unless Galaxies did away with the rule about Production being less than half of Census. And even a little bit of Intel... Yeah, there's never enough resources to do what needs doing, way out there on the frontier :)
by Emiricol
Thu Dec 15, 2016 4:27 am
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7765

Re: Rising Tide solo 2E/Galaxy

They just didn't have anything really to spend it on. Once they get a couple more tech breakthroughs, and CEN increases for Productivity purchases, getting max System Intel, occupying Talason... they'll burn through a chunk of that. Bad Diplomacy Shift dice rolls three years running with the player ...
by Emiricol
Mon Dec 12, 2016 8:30 am
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7765

Re: Rising Tide solo 2E/Galaxy

Tensions Rising Uncontrollably Tasalon Agitators Sabotage Own Fleet, Blame Emperor Samarth, Sept. 10, 3001: Tensions since July's so-called Tourist Incident continue to rise despite the best Sanarthian diplomatic efforts. Both nations filed additional formal complaints in August, related to the ori...
by Emiricol
Mon Dec 12, 2016 4:25 am
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 6504

Re: Space Combat - The Elephant in the Room

... ships in combat at any one time makes sense. A combat with seven or eight rounds in VBAM: Galaxies will usually give most of the reserves time to cycle through, and that combat represents a whole month in the system. It seems to make sense that, in any fluff universe, not all the ships will be ...
by Emiricol
Mon Dec 12, 2016 4:00 am
Forum: VBAM Galaxies
Topic: Flights
Replies: 2
Views: 2997

Re: Flights

So far I haven't seen an issue with crippling flights. It makes them more interesting and the rules more consistent, which I like. It would seem that raising Flights by +1 EP/category could be useful to make light flights a more attractive option. Right now there's little point to having them, IMO. ...
by Emiricol
Mon Dec 12, 2016 3:01 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16365

Re: Ground Units

After reviewing both systems, I like them both, which presents a conundrum :) But I would frankly prefer BroAdso's for the core rules. Tyrel's new system allows more granularity, making it ideal as either an optional rule or Companion rule. I would tend to go for Optional, simply because it addresse...
by Emiricol
Mon Dec 12, 2016 12:43 am
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7765

Re: Rising Tide solo 2E/Galaxy

August, 3001 - Hordes of tourists from both Sanarth and Tasalan, visiting another world for the first time in 500 years, have caused a number of diplomatic incidents that have raised tensions between the two nations. On Tasalan, Sanarthian tourists traveling under strict orders not to discuss the Ch...
by Emiricol
Thu Dec 08, 2016 9:35 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16365

Re: Ground Units

Great writeups, thanks! What do you think of making there be a minimum of 1 pt normal damage per turn if it would otherwise be zero, like the Fed/Klingon last round? I see invasions taking about 3 or 4 months without reinforcements coming, which feels right to me. Long enough to allow an ongoing, gr...
by Emiricol
Wed Dec 07, 2016 3:09 pm
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7765

Re: Rising Tide solo 2E/Galaxy

Thank you, BroAdso :) I'm glad it's entertaining. I always did believe the fluff makes the game at least as interesting as the mechanics - which I can't help myself but to fiddle with them, despite my intentions to run a vanilla game. Lol. As we head toward the end of year 2 (3001), the NAW has offe...
by Emiricol
Mon Dec 05, 2016 4:25 am
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7765

Re: Rising Tide solo 2E/Galaxy

The campaign guide (listed at the top) has been fully updated now. I have just revised my rules to include BroAdso's ground combat writeup, but I've merged my old Air Superiority ground combat rules with it. If you like the idea of unused Flights providing ground support, check it out :)
by Emiricol
Sun Dec 04, 2016 6:00 pm
Forum: VBAM Galaxies
Topic: Bases & Defenses
Replies: 1
Views: 2708

Re: Bases & Defenses

The 1/3 (or even 1/2) rule is fast, simple, and intuitive. Going by #units ilets defense-in-depth with defsats/mines/def bases allow players to exclude infrastructure like SY from the scenario, or at worst put it in the reserves. A possible way to address the balancing act that you mention might be ...