Search found 38 matches

by gstano
Sun Nov 13, 2016 4:44 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16321

Re: Ground Units

Unit costs and construction points I do not see any issues with the costs that you are listing. As you said, having the costs work as they are here keeps them from being too easy to haul around. As an alternative, we could keep the smaller costs, but state that the require 2x their cost to move. Th...
by gstano
Sun Nov 13, 2016 4:07 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41359

Re: Tech, Special Abilities, and Unit Design

Emericol, sorry for the long delay in my response. It certainly looks like there has been a lot of discussions going on so far in the thread. I don't have a lot extra to add just yet with respect to the ongoing Tech Era and available unit discussions. I think it does make sense to have the universal...
by gstano
Sat Nov 12, 2016 10:18 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16321

Re: Ground Units

Tyrel,

Thanks for the updates here. There appears to be some interesting changes, such as with the ground unit cost and construction points. I am reading through this and plan to get a response to everything later tonight.
by gstano
Sun Oct 23, 2016 2:15 am
Forum: VBAM Galaxies
Topic: System-Based Flights
Replies: 7
Views: 2496

Re: System-Based Flights

I like the basing idea. This could become particularly effective using the advanced system generation rules. A major fighter using power could even deploy fighter bases to allow fighters more freedom to function within a system. It does make things a little more complex, so my first thought would be...
by gstano
Wed Oct 19, 2016 3:45 am
Forum: VBAM Galaxies
Topic: System-Based Flights
Replies: 7
Views: 2496

Re: System-Based Flights

Tyrel, I would go with your original thought of treating fighters like other ships as well as following the carrier strike rules. In essence, the planet or base is the "carrier". This could also be another strength of Strikefighters. Yes, they can travel across a jump lane, but when fighti...
by gstano
Sat Oct 15, 2016 3:54 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41359

Re: Tech, Special Abilities, and Unit Design

I am getting caught up on the new Galaxies material. My first impression is that I like the Tech Era concept. I do like the simplicity that the eras offer to generate ships as you are not worrying about individual tech years. It also helps with crossover scenarios as you can match up eras even if yo...
by gstano
Sun Apr 03, 2016 3:05 am
Forum: Distant Worlds
Topic: Federation Admiral Public Update
Replies: 428
Views: 177189

Re: Federation Admiral Public Update

Well, that is interesting. I will look forward to see where that goes.
by gstano
Sun Jun 23, 2013 2:46 am
Forum: Hotlabs
Topic: Glorious Stars Turn 1 Assembly Debates
Replies: 32
Views: 14541

Re: Glorious Stars Turn 1 Assembly Debates

The House Craytan representative awaits his next opportunity and then addresses the Assembly. Again, please allow me to recognize the effort that has gone into these proposals, particularly the effort by House Phoenix. My House will gladly support proposal 1. Depending on how much exploration occurs...
by gstano
Sat Jun 22, 2013 12:52 am
Forum: Hotlabs
Topic: Glorious Stars Turn 1 Assembly Debates
Replies: 32
Views: 14541

Re: Glorious Stars Turn 1 Assembly Debates

(OOC: I apologize for my delayed response as it has been a long week. I need to read through the details of the treaties, but I have a few questions to raise. I apologize for not directly addressing them at the moment.) Honored delegates, House Craytan applauds the initiation shown by this Assembly ...
by gstano
Sun Jun 02, 2013 12:15 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32147

Re: Glorious Stars Play Aid Website - Alpha

Thank-you again. This is looking fantastic! I will get the chance to play around with this some more later today.
by gstano
Fri May 24, 2013 6:38 pm
Forum: Hotlabs
Topic: The Glorious Stars Playtest
Replies: 83
Views: 33654

Re: The Glorious Stars Playtest

Tyrel,

Thanks for the detailed run-down. The various system stats and how they work and interact are not yet intuitive to myself. Seeing your description here helps show how things could evolve with not just this system, but others as well.
by gstano
Fri May 24, 2013 4:51 am
Forum: Hotlabs
Topic: The Glorious Stars Playtest
Replies: 83
Views: 33654

Re: The Glorious Stars Playtest

Thank-you for the feedback on these neutral systems. Also, I have a quick question on system stats. For example, I am looking at Epsilon Indi. Minor, CAP=9, RAW=2, BIO=0, CEN=5, MOR=5, PRD=3 I am trying to best understand the value of this system and want to make sure I am interpreting things correc...
by gstano
Thu May 23, 2013 12:32 pm
Forum: Hotlabs
Topic: The Glorious Stars Playtest
Replies: 83
Views: 33654

Re: The Glorious Stars Playtest

Tyrel, thanks for all of the good information here. It is much appreciated!
by gstano
Thu May 23, 2013 4:14 am
Forum: Hotlabs
Topic: The Glorious Stars Playtest
Replies: 83
Views: 33654

Re: The Glorious Stars Playtest

Hello Jay,

For the Minor House forces, would I have access to all of the listed designs to build in the future even if my starting force does not include a design? Thanks!

Geoffrey
by gstano
Wed May 22, 2013 6:41 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32147

Re: Glorious Stars Play Aid Website - Alpha

Steve, thanks for the heads-up on panning the map. That did the trick!

Ogre - I am glad to provide feedback. Thanks for all of the effort here!