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by Tyrel Lohr
Thu Mar 07, 2019 11:16 pm
Forum: Research & Development
Topic: Inter-planetary/small interstellar campaign setting concepts
Replies: 8
Views: 832

Re: Inter-planetary/small interstellar campaign setting concepts

One interesting approach that I saw in SpaceCorp is to have each movement into an outer zone cost a progressively higher amount to move into. For example it might take 1 Move to travel between areas in the inner system, but it could cost 2 Move to move out towards Mars, or 6 Move to get between area...
by Tyrel Lohr
Thu Mar 07, 2019 5:33 pm
Forum: Officer's Lounge
Topic: Any life in the old girl?
Replies: 5
Views: 430

Re: Any life in the old girl?

At this point the plan is to complete all of the core books for what the Galaxies/Rebirth project has become before we commercially release anything else. These new books will ultimately replace 2E, and I want to make sure that those that bought 2E are taken care of to upgrade them at little or no c...
by Tyrel Lohr
Sun Mar 03, 2019 6:21 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 7
Views: 835

Re: War For The Outer Rim

As the game ends Year 2.6, everyone's rate of expansion has slowed, and there's still no first contact between the two forces. A series of unlucky exploration rolls - and caution from both forces lest they explore too fast and lose precious ships - means there's been little movement. The high cost ...
by Tyrel Lohr
Sun Mar 03, 2019 6:00 pm
Forum: Officer's Lounge
Topic: Any life in the old girl?
Replies: 5
Views: 430

Re: Any life in the old girl?

It's a victim of no one having time to work on things, and what time we have being spent rearranging the old deck chairs more than anything else. There is still a spark of life going on in the background, but the focus has been on improving combat first and foremost. What has been happening on my en...
by Tyrel Lohr
Sun Mar 03, 2019 5:55 pm
Forum: Officer's Lounge
Topic: New member with a few questions
Replies: 2
Views: 2146

Re: New member with a few questions

Much delayed response as seems to be the norm anymore, but I think most of the VBAM 1E custom empire rules from the Menagerie should port over to 2E without much hassle. 2E was mainly an attempt to clean up some of the more wayward elements of the rules. Starmada Edition should still be fairly appli...
by Tyrel Lohr
Wed Mar 07, 2018 5:05 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8708

Re: Rebirth: Combat Demo

The current round of combat tests came about because of a desire to address some existing criticisms (internal and external) of how combat worked. Most of 2017 was probably spent pushing these concepts around to see what stuck. We've run into a few issues with our internal rules build in our test ga...
by Tyrel Lohr
Wed Mar 07, 2018 4:55 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 17480

Re: Tech, Special Abilities, and Unit Design

I think a system like what you've outlined is roughly along the lines of what I think would work for an advanced set of research rules. I am going to keep the more standard tech advancement rules for the basic rules, however, but the major difference there is that you end up with a more start-and-st...
by Tyrel Lohr
Sat Feb 24, 2018 11:12 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 17480

Re: Tech, Special Abilities, and Unit Design

We actually tried the "evolutionary design" path during 2E's development. That led to a few problems in that players were more or less locked in to a certain design path and you couldn't replicate equivalents of some of the post-Washington Treaty pre-WWII refits where battlecruisers were c...
by Tyrel Lohr
Tue Feb 20, 2018 12:34 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 17480

Re: Tech, Special Abilities, and Unit Design

What I've found with the tech rules is that we have a few different outcomes that players generally want, and they are at issue with one another: ⋅ A linear tech progression to handle historical scenarios ⋅ Pre-generated force lists that make empires unique and so players don't h...
by Tyrel Lohr
Sat Feb 17, 2018 9:06 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 17480

Re: Tech, Special Abilities, and Unit Design

The initial spread of units is currently covering everything that you'll need as a baseline to play the game. That means ships through CA size (have being been doing through CL, but that seems limiting), including support craft, starbases, and troops. Unique versions could be created for each empire...
by Tyrel Lohr
Thu Feb 15, 2018 11:16 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 17480

Re: Tech, Special Abilities, and Unit Design

Revisiting this breakdown, it looks like right now the rules have settled into 5 tech levels instead with the following tech year subdivisions: TL-1: 3000-3004 TL-2: 3005-3009 TL-3: 3010-3014 TL-4: 3015-3019 TL-5: 3020-3024 This breaks the game timeline into 5 year chunks, and right now I have penci...
by Tyrel Lohr
Thu Feb 15, 2018 10:53 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8708

Re: Rebirth: Combat Demo

Gunboats are likely going to end up in the "tech expansion" book because Geoff needs them to do something special for the Nexus setting supplements he's writing, and because the other interpretations that we've tried so far have not been terribly compelling. The two prototypes that I have ...
by Tyrel Lohr
Thu Feb 15, 2018 10:44 pm
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 8144

Re: VBAM Galaxies

The Rebirth iteration of the Galaxies rules keeps just three system importance levels (unimportant, minor, major) and eliminates the colony size. The special traits have been re-skinned to use effectively the same bonuses as we saw in 1E/2E, but with some actual background flavor applied to them. Fo...
by Tyrel Lohr
Wed Feb 14, 2018 5:04 am
Forum: The War Room
Topic: The Second Solar War
Replies: 15
Views: 6948

Re: The Second Solar War

I think the playtest died, unfortunately. :(

I think a few of the players dropped out and Jay didn't have time to continue. It has just been a really bad last few years for VBAM development due to time constraints on all sides.
by Tyrel Lohr
Wed Feb 14, 2018 5:02 am
Forum: Officer's Lounge
Topic: VBAM status?
Replies: 4
Views: 1832

Re: VBAM status?

Yeah, from September to November last year I had to work almost every Saturday, and the weekends I didn't work I was completely mentally blasted and couldn't do much more than inch forwards with VBAM. I had time to work on things starting again in December and January, however, and have made some ve...

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