Search found 178 matches

by BroAdso
Sun Jan 27, 2019 5:12 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 16447

Re: Tech, Special Abilities, and Unit Design

So I've been playing two concurrent Galaxies test games in my spare time, and have this revised version of the ships costs, costs to research each class, and upkeep: http://i.imgur.com/ehOnwvj.jpg CP is the number of Construction Points the unit has, while RC is the number of EP that needs to be spe...
by BroAdso
Mon Jan 21, 2019 3:01 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 4
Views: 520

Re: War For The Outer Rim

"This is Echelon-2, come in Kaya , copy?" "This is Kaya command. What is it, Echelon-2?" "We've picked up anomolous signals out past the rings of Renara, and need permission to investigate." "Go ahead, take Echelon-3. Latest reports indicate no movement from the I...
by BroAdso
Tue Jan 15, 2019 3:09 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 4
Views: 520

Re: War For The Outer Rim

As year 2 came to a close, both the Empire and Alliance were colonizing efficiently, and the first front of contact had developed: the lane between Dubrillion and Ord Trasi. The Alliance claimed Dubrillion on 2.8, while the Empire claimed Ord Trasi on 2.9, and turns 2.10 and 2.11 were frantic scramb...
by BroAdso
Mon Jan 14, 2019 2:20 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 4
Views: 520

Re: War For The Outer Rim

As the game ends Year 2.6, everyone's rate of expansion has slowed, and there's still no first contact between the two forces. A series of unlucky exploration rolls - and caution from both forces lest they explore too fast and lose precious ships - means there's been little movement. The high cost o...
by BroAdso
Sat Jan 12, 2019 12:55 pm
Forum: Research & Development
Topic: Inter-planetary/small interstellar campaign setting concepts
Replies: 7
Views: 547

Re: Inter-planetary/small interstellar campaign setting concepts

Wow! That's an amazingly complex map system, and very pretty. The way it fulfills your rules needs is elegant, too.

It does seem a little big - in both 2e and Galaxies, my biggest hurdle has always been keeping track of games once they get over 10-12 total occupied systems.
by BroAdso
Fri Jan 04, 2019 4:47 am
Forum: Research & Development
Topic: Inter-planetary/small interstellar campaign setting concepts
Replies: 7
Views: 547

Re: Inter-planetary/small interstellar campaign setting concepts

Here's a draft idea. It's not quite as complex as the multiple levels of system generation you suggest, but I think it could make for a challenging strategic gameboard pretty different than the VBAM one, and get some of the ideas you were aiming at in the process. http://i.imgur.com/5zGwWqB.jpg The ...
by BroAdso
Wed Jan 02, 2019 3:09 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 4
Views: 520

Re: War For The Outer Rim

The first few turns always move quickly, but something interesting happened on 1.6! The Rebellion explored Jaemus, and rolled it up as a low-morale world. When they colonized it, its Morale was immediately decreased by 1 - to 0 - and they faced an uprising. They didn't have sufficient soldiers to de...
by BroAdso
Tue Jan 01, 2019 5:29 pm
Forum: The War Room
Topic: War For The Outer Rim
Replies: 4
Views: 520

War For The Outer Rim

This is a slow-paced game I already played through once, and now have edited the force lists and other elements for a more balanced run through to play the Galaxies rules more or less as intended. This is a campaign in which the Rebel Alliance and Galactic Empire fight over the far northwestern gala...
by BroAdso
Mon Dec 31, 2018 2:17 pm
Forum: Research & Development
Topic: VBAM Second Edition to Starmada Nova
Replies: 10
Views: 2779

Re: VBAM Second Edition to Starmada Nova

I haven't, actually, but I have some free time coming up after mid-February I can use to delve into it. My Starmada gaming people moved out of town, so I've only played one game of Unity, alas, and I don't have as good a sense of it as I did of Nova. I don't know if VBAM is dead - second edition ref...
by BroAdso
Sun Dec 30, 2018 6:04 pm
Forum: Officer's Lounge
Topic: New member with a few questions
Replies: 1
Views: 1975

Re: New member with a few questions

Thanks for the questions! I can't answer them definitively, but it does seem a lot of the race mechanics would be tough to port directly to the new edition. However, you could certainly find ways to do it yourself. If you wanted to find a way to introduce more differences and story texture without t...
by BroAdso
Sun Dec 30, 2018 6:00 pm
Forum: Officer's Lounge
Topic: Any life in the old girl?
Replies: 1
Views: 157

Re: Any life in the old girl?

I'm running a couple of test games at a slow pace with the new Galaxies rules and having a lot of fun, but haven't heard from Tyrel or seen anyone edit the test google docs in a long while. I agree it's a real shame - this is a gem of a system that I'd hate to see slip into a coma. Here's some pics ...
by BroAdso
Wed Jun 20, 2018 4:28 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8425

Re: Rebirth: Combat Demo

So I finally got some time to work with these re-squadroned, pared-down rules! Attached is a PDF of the rules I got to using the example you posted, plus some existing rules from Galaxies and 2nd Edition. I played a couple of battles using these, here's a representative one: http://i.imgur.com/gFAQx...
by BroAdso
Sun Apr 01, 2018 12:54 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 16447

Re: Tech, Special Abilities, and Unit Design

Oh, and while I was working on these, an interesting idea crossed my mind: rather than making all ships 'upgrade capable," it could be a special ability that ties two classes of ships together. Might make an interesting design choice - if you give a ship that special ability, you can place a 'c...
by BroAdso
Sun Apr 01, 2018 12:26 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 16447

Re: Tech, Special Abilities, and Unit Design

So for fun I messed around with the current tech advancement model - fixed points per month or year, 60 points per era, different costs to research and unlock different classes of ship. Here's how the federation might look!

Image
by BroAdso
Sun Mar 04, 2018 12:58 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 8425

Re: Rebirth: Combat Demo

So despite some initial skepticism, I think this revised system of Squadrons-lite with Empire of The Sun style readiness and screening rules is actually pretty great. Here's an example battle, I ran 4-5 similar ones: http://i.imgur.com/rI10tw6.jpg The way screening works, in particular, is good. How...

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