Search found 102 matches

by aelius
Sun May 26, 2019 5:42 pm
Forum: VBAM Galaxies
Topic: Comments on latest playtest
Replies: 10
Views: 422

Re: Comments on latest playtest

Hey Tyrell, I saw over at the Patreon that there was talk about making fighters a stat for the carriers. I understand why that could be attractive, but I think I agree with you that it is not the best way to go with them. However there is a way to do it that would have a similar effect but still kee...
by aelius
Mon May 13, 2019 2:16 am
Forum: VBAM Galaxies
Topic: Comments on latest playtest
Replies: 10
Views: 422

Re: Comments on latest playtest

Yeah, at the beginning of each turn the fighters were replenished. But only if the carrier was In Supply. If you like the idea of the expensive part of fighters is building them and their support structure, and Maint covers replacements there is a way. Just keep track of the total flights in the emp...
by aelius
Sat May 11, 2019 7:47 am
Forum: VBAM Galaxies
Topic: Comments on latest playtest
Replies: 10
Views: 422

Re: Comments on latest playtest

In F&E the fighters weren't free. You bought them once and that represented setting up assembly lines and such to deliver replacements for the expected life time of the carrier.
Oracles on the timing I guess. And don't ask me why you have to rebuild the lines if the carrier is destroyed... 8)
by aelius
Sat May 11, 2019 7:37 am
Forum: Officer's Lounge
Topic: Any life in the old girl?
Replies: 12
Views: 876

Re: Any life in the old girl?

I like the direction your going in. Looking forward to seeing the new rules.
by aelius
Wed Feb 14, 2018 6:27 pm
Forum: Officer's Lounge
Topic: VBAM status?
Replies: 4
Views: 1915

Re: VBAM status?

Tyrel Lohr wrote:The NPE that rolled the military object also happened to start with a Precursor Heavy Cruiser (derelict) in their home system. :twisted:


Oops :shock:
Well, that ought to make things interesting.
by aelius
Mon Jun 26, 2017 6:16 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 18216

Re: Tech, Special Abilities, and Unit Design

I see where your coming from with that. And it makes sense. Having said that, I love designing ships and always do for myself. I can't help it, if the option is there I have to do it myself. That's one of things I like about VBAM. It actively helps the gamer run the game the way they want instead of...
by aelius
Tue May 16, 2017 4:30 am
Forum: VBAM Galaxies
Topic: Diplomacy
Replies: 13
Views: 2723

Re: Diplomacy

The Council sounds like a fun optional rule. Also, I like the idea of relations being more event driven. If you want to declare war then you have to ratchet up the tension using incidents and skirmishes. But that gives the enemy a chance to figure out whats coming and prepare. If you want a sneak at...
by aelius
Tue May 16, 2017 3:30 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 18216

Re: Tech, Special Abilities, and Unit Design

Don't take this the wrong way, It's not snark just an honest curiosity. :?: I have never understood the need for a limit to ship classes. Maybe its because I came up with Imperial Starfire, but if I want a new class then I design a new ship and put it in production. Especially considering how much o...
by aelius
Thu Dec 08, 2016 5:47 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5902

Re: Ground Units

In answer to Tyrell, I could go with the cheap and easy ground combat. I could also go for the more complicated version. If you really think that this a space game go with the cheap and easy. If you want to have more detail on the the ground then go for it like this thread discusses. Don't go for th...
by aelius
Sun Dec 04, 2016 7:04 am
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 2695

Re: Space Combat - The Elephant in the Room

I also like the swarm trait idea.
And you can also put me down for the single squadron idea. That one change has done more for me to really like the CSCR rather than merely use it because it was the system.
by aelius
Thu Nov 24, 2016 5:24 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5902

Re: Ground Units

Why make ground units have different stats anyway? I have always wondered why you didn't just give ground units the same kind of stats as space units and have them fight their battles in a similar way. They would have special abilities for ground combat, like artillery or anti aircraft, instead of s...
by aelius
Tue Nov 15, 2016 6:39 am
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 18216

Re: Tech, Special Abilities, and Unit Design

Only apply the cost penalty to the second and later upgrades. That way there is no penalty the first time you upgrade a design. But if you get stubborn about it and just have to keep that class rather than design a new one, then you pay the penalty. This would allow players to create variants and up...
by aelius
Sat Nov 12, 2016 11:49 pm
Forum: VBAM Galaxies
Topic: Intelligence Rules
Replies: 21
Views: 3861

Re: Intelligence Rules

Use it to give a bonus to any Guerrilla actions taken by the, former, owner of the colony. 8) Actually I would say to let the owner choose, and then roll for success. Guerrilla bonus. Preserve for future use. Would help for Insurgency missions, etc. Expend itself to inflict casualties the turn of co...
by aelius
Sat Nov 12, 2016 11:40 pm
Forum: VBAM Galaxies
Topic: Diplomacy
Replies: 13
Views: 2723

Re: Diplomacy

If you want to use Intel to manipulate Tension, use an Espionage Mission for it.
Make it a Diplomatic type that has a low blowback if caught. After all, everybody tries to influence everybody. That's what the Diplomacy game is...
by aelius
Sat Nov 12, 2016 11:30 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 5902

Re: Ground Units

It would be nice if there was some incentive for players to spread their attacks around. Right now the incentive is that you only get the full combat strength from the first attacking unit. Therefore in the Hoth example, the Imperials could have chosen to spread out their forces in hopes of taking ...

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