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by OneMadOgre
Wed May 03, 2017 10:57 pm
Forum: VBAM Galaxies
Topic: playtesting via the web tool
Replies: 2
Views: 158

Re: playtesting via the web tool

You sir, could never be too late. I'm going to drum up some interest in my gaming guild as well I think.
by OneMadOgre
Mon May 01, 2017 1:03 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

I clearly do not play around with this enough. That's awesome and so much better than me trying to hand draw one in code. I didn't color it, I just pasted it into a SVG sketchpad to get the shape.

SnippedShip2.PNG
SnippedShip2.PNG (11.9 KiB) Viewed 188 times
by OneMadOgre
Sat Apr 29, 2017 3:31 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Playing with it still. Added back in multiple sun star systems and reduced the system detail page to one API call. It's published on azure, but it's a work in progress, and you may find it's slow to warm up the first time if someone hasn't already warmed up the APIs.
screen17.PNG
screen17.PNG (2.08 MiB) Viewed 203 times
by OneMadOgre
Thu Apr 20, 2017 1:35 am
Forum: VBAM Galaxies
Topic: playtesting via the web tool
Replies: 2
Views: 158

playtesting via the web tool

I still have work to do on automatic turn resolution and ships.... but.... I'd like to try out the interface I have now. If I wanted to run a turn a day playtest through the webtool, would there be any interest?
by OneMadOgre
Mon Apr 17, 2017 1:18 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Okay.... It's not done yet. But I did want to figure out the deployment. So if you'd like to play around looking at the interface, it's here.

I'm aware that the API isn't secured yet.

http://sg-fe.azurewebsites.net/src/starsystemdetail/3

newInterface1.PNG
newInterface1.PNG (1.41 MiB) Viewed 280 times
by OneMadOgre
Sat Apr 08, 2017 9:33 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Honestly I think I spend the most time trying to make the design work. :) SVG vector graphics for top down views of star ships welcome. Stuff that renders like this preferably. (Doesn't need the ellipse, that's just me trying to mark the ship.) <svg width="200" height="300"> <ell...
by OneMadOgre
Fri Apr 07, 2017 10:11 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Slowly working on unit functionality. Hoping to get a little farther this weekend.
by OneMadOgre
Tue Feb 14, 2017 2:49 am
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 34
Views: 1572

Re: VBAM Galaxies

I've been slower lately, but it looks like I need to take some more vacation soon. Still following with interest.
by OneMadOgre
Wed Feb 01, 2017 12:16 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Man, I'm going to be sad to be back at work tomorrow. Put in a second empire, tweaked the concept of an explored system to also now have a supplied system. The whole, measure out two systems from the supply seemed tough on the look up for the jump lanes. But if I keep it as a separate table and then...
by OneMadOgre
Tue Jan 31, 2017 9:02 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Alright, vacation just about over as I need to go fetch the kids from school. Got exploration as a concept into the play aid. It shows the jump lanes from the system's you've explored. Right now they always show up as "in supply", I still need to figure out that logic. But we're moving ste...
by OneMadOgre
Tue Jan 31, 2017 6:03 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Decided I was impatient. I think this is better.

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screen12.png (1.37 MiB) Viewed 516 times


Hell, might as well do a current status view. Left off the shipyard for now, that's not polished enough for a showing yet.

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screen13.png (1.27 MiB) Viewed 516 times


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screen14.png (1.47 MiB) Viewed 516 times
by OneMadOgre
Tue Jan 31, 2017 4:20 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Took a couple of days off this week because I was missing coding. Pointy hair boss work is different. So playing with this yesterday and today. Got a piece of authN/Z working. But then backed off of it because it wasn't as fun as making the rest of the app. Thinking about this empire view. Feels lik...
by OneMadOgre
Sat Jan 21, 2017 4:43 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Not a particularly productive evening. Had a lot of trouble with a SQL block that turns out always had had a defect in it. Jump Lanes finally working.

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screen10.png (1.27 MiB) Viewed 540 times
by OneMadOgre
Fri Jan 20, 2017 3:38 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

Status update. Stars generating. I've overrode the star count logic for now to set every system to a single star. The values on the star map is now populating properly from the database. Settlements added to the data model, and demonstrated. (Why some stars have control colors. Width of the line at ...
by OneMadOgre
Thu Jan 19, 2017 10:54 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 1403

Re: Scripts and Computer Play Aids?

oh, I like that. Then I don't roll planets on every star, just the first one.

But if I want to setup the rolls for close/far neighbors, I could set up a far neighbor to have it's own planets.

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