![Smile :)](./images/smilies/icon_smile.gif)
Search found 11 matches
- Sat Sep 17, 2011 11:13 am
- Forum: Second Edition Development Archive
- Topic: 2ed Ship Generator
- Replies: 17
- Views: 6487
Re: 2ed Ship Generator
Now that looks really good ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Wed May 18, 2011 5:44 am
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 67103
Re: Any Updates?
So, any news on the second edition? It was all building up so well and then nothing ....
I hope nothing tragic has befallen anyone.
I hope nothing tragic has befallen anyone.
- Mon Sep 28, 2009 11:43 pm
- Forum: Second Edition Development Archive
- Topic: So
- Replies: 6
- Views: 3098
So
how goes the journey towards the new version?
- Mon Jul 13, 2009 10:12 pm
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 20428
Of course, with cloning you still need to train the clone, they wouldn't pop out of the tank fully trained :) However, if you had things like full immersion training, mind downloading, .... You could also look at the concept of Golems from the Neal Asher books where the memories of a person are stor...
- Wed Jun 24, 2009 12:50 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 9752
Hmm - I like the concept of unlocking Unique technologies. I also like the scaling. This could also be extended to racial types as - so certain racial traits change the cost to unlock things, or even what is core or special technology. A thought that ocurs to me is to have racial archetypes like bui...
- Tue Jun 23, 2009 10:51 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 9752
Thankyou for the info - the way the new components you have outlined so far are meshing is making it a game where decisions about where to focus effeort and resources are going to create a wide difference in play style while still maintaining a good balance between players. The second edition is sha...
- Tue Jun 23, 2009 10:44 pm
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 9305
- Tue Jun 23, 2009 1:03 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 9752
Can I just say that the new combat system looks great - I am lucky enough to have a group that can play face to face so detail and tactical considerations are important. For example - the three ranges of enguagement are something I like as it makes for an interetsing tactical balance which then can ...
- Tue Jun 23, 2009 12:59 pm
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 9305
- Wed Jun 10, 2009 11:49 pm
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 9305
- Wed Jun 10, 2009 5:03 am
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 9305
Hi and a question
Hi, I have been lurking and following the development thread for awhile. I very interested in the new version, having played the prior version for quite awhile before RL interceded. From what I have seen so far it looks excellent - which leads me to my reason for this post ... I was wondering - when...