Search found 70 matches

by Iron Sky
Thu Sep 17, 2015 5:32 pm
Forum: Officer's Lounge
Topic: Vbam and the blind
Replies: 12
Views: 4302

Re: Vbam and the blind

The 2e equivalent should be out soon, brand new and focused on making it easier/more streamlined. I've been waiting for it to jump in myself.
by Iron Sky
Thu Sep 17, 2015 3:29 am
Forum: Officer's Lounge
Topic: Vbam and the blind
Replies: 12
Views: 4302

Re: Vbam and the blind

The core book doesn't have rules for NPR empires as this is scheduled to be released in a later supplement. From what I hear, most people who played 1e VBAM played it solo. If 2e is similar to 1e (which I have never played, but have read much about), once you run into a non-player empire, you'll rol...
by Iron Sky
Thu Sep 17, 2015 1:54 am
Forum: Officer's Lounge
Topic: Vbam and the blind
Replies: 12
Views: 4302

Re: Vbam and the blind

By default, Vbam's combats are resolved in the built-in abstract combat resolution module with adapting the ships to a tactical system as a side module (and significant selling point for many). The general idea is you use the abstract system for the unimportant/lopsided battles and take the really i...
by Iron Sky
Mon Aug 03, 2015 6:38 pm
Forum: Mess Hall
Topic: Three Moves Ahead: Lost in Space
Replies: 46
Views: 23003

Re: Three Moves Ahead: Lost in Space

That is one of the biggest problems with MOO2 in a nutshell: there was definitely an optimal path to victory... At least back in the day you had to figure it out on your own. A internet search and you've got instant top-level optimization and trap warnings at your fingertips. Rare is the game balan...
by Iron Sky
Thu Jul 23, 2015 9:02 pm
Forum: Mess Hall
Topic: Three Moves Ahead: Lost in Space
Replies: 46
Views: 23003

Re: Three Moves Ahead: Lost in Space

To Win MOO2: Racial picks - +population/production picks. Stuff like: unification(always), tolerant, subterranean, rich/large homeworld, +pop growth +production with -spying, ground combat, accuracy Strategy - Sell your starbase on turn 1. Save up your money as you make a beeline for Automated Fact...
by Iron Sky
Thu Jul 09, 2015 6:11 pm
Forum: Hotlabs
Topic: Your Wishlist for Companion and First Contact?
Replies: 62
Views: 37577

Re: Your Wishlist for Companion and First Contact?

Oh! Another thing... the random benefits/flaws part of ship creation as an optional rule. Even though it unbalances the ship creation somewhat, I thought it was neat.
by Iron Sky
Wed Jul 08, 2015 7:28 pm
Forum: Hotlabs
Topic: Your Wishlist for Companion and First Contact?
Replies: 62
Views: 37577

Re: Your Wishlist for Companion and First Contact?

Mostly looking for the solo rules. There's a small chance I can get a forum-based game running with some of my buddies, but usually those fail within a month or two, so I'll probably be playing by myself (as soon as I have some time to mess around with it at all anyway).
by Iron Sky
Wed Mar 11, 2015 9:34 pm
Forum: Second Edition Development Archive
Topic: So this is dead?
Replies: 6
Views: 8220

Re: So this is dead?

I can report that the playtest game is ongoing. They just ran a combat via email on the playtest group over the last couple weeks between fleets of somewhere around 30-50 ships per side + 20-30 fighters per side. They are tweaking and polishing some rules based on that. Still some ambiguities in the...
by Iron Sky
Tue Jan 06, 2015 3:57 pm
Forum: Officer's Lounge
Topic: Planetary Bodies.
Replies: 1
Views: 1504

Re: Planetary Bodies.

I imagine hot and large planets are somewhat overrepresented due to the most commonly used detection methods: occlusion (planet passes in front of star) which favors closer in planets with shorter periods of rotation "wobble" in the star's distance from earth due to the slight pull from pl...
by Iron Sky
Mon Dec 08, 2014 6:45 am
Forum: Briefing Room
Topic: Second Edition is Coming in the Year 3000
Replies: 68
Views: 29259

Re: Second Edition is Coming in the Year 3000

I just read the rules book you emailed out to the playtesters and here are my impressions: Good things: I was nodding constantly. That's a good thing. I kept thinking "that makes sense" and "that's cool" back and forth. Off the top of my head, a few favorites are the Tech Year id...
by Iron Sky
Thu Nov 27, 2014 8:16 pm
Forum: Second Edition Development Archive
Topic: Just askin'
Replies: 4
Views: 4430

Re: Just askin'

Have to inflation-adjust time. He was using 1920's days. Just step time increments up one: Days → Weeks, Weeks → Months, Months → Years, Years → Decades.
by Iron Sky
Thu Nov 06, 2014 5:12 pm
Forum: Second Edition Development Archive
Topic: Thread deleted?????
Replies: 7
Views: 5240

Re: Thread deleted?????

To be fair, when I saw your thread was titled "House Settings" I assumed it was another of those Kitchen Remodeling spammers that target this forum for some unknown reason. Maybe the mods thought the same and deleted it based off just seeing the title.
by Iron Sky
Wed Jul 03, 2013 6:07 pm
Forum: Hotlabs
Topic: Turn 1 Voting
Replies: 32
Views: 14628

Re: Turn 1 Voting

OOC: So this doesn't have a mechanical effect? I.E. when someone goes to a neutral star, it automatically joins them? I was under the impression that was the case or do these laws never change default mechanics? Played too much Twilight Imperium (actually, you can never play too much Twilight Imperi...
by Iron Sky
Wed Jul 03, 2013 12:15 am
Forum: Hotlabs
Topic: Turn 1 Voting
Replies: 32
Views: 14628

Re: Turn 1 Voting

House Echelon protests part 3 of the law about to go into effect. If this is understood correctly, from here on out any system not currently owned by a house will automatically join the first house to move ships into orbit? Will it remain in their possession should said ships leave or is this a perm...
by Iron Sky
Tue Jun 25, 2013 7:43 pm
Forum: Hotlabs
Topic: Turn 1 Voting
Replies: 32
Views: 14628

Re: Turn 1 Voting

mwaschak wrote:
Iron Sky wrote:House Echelon (major house) votes as follows:

1. Nay.
2. Aye.
3. Nay.
I am afraid the bill is written such that each point is included on the same bill.
In that case, House Echelon votes NAY.